Forum Discussion
seems so...
I read an article about production costs.
MEA is listed with about 40 Mio $ whereas Witcher 3 is listed with 72 Mio $. Well that explains why some potential is not used or seem shallow.
But I am not an expert on game development or something related, just a fan who loves to get away from reality. Maybe I am a bit naive.
EDIT: typos
Yes, they spent less money on this game, but I tend to believe that it's shortcomings are tied more to the decisions made and not money. How is it that some of the writing is really good while other parts are obviously completely lazy. It had to have been parted out to different groups and then just pieced together with very little thought to flow and how everything ties together overall.
- Anonymous8 years ago
@onemadvagabond wrote:
Yes, they spent less money on this game, but I tend to believe that it's shortcomings are tied more to the decisions made and not money.
My thoughts exactly.Also, there was a great deal for marketing as well ... that part was tremendously effective.
- 8 years ago
@onemadvagabond wrote:
Yes, they spent less money on this game, but I tend to believe that it's shortcomings are tied more to the decisions made and not money. How is it that some of the writing is really good while other parts are obviously completely lazy. It had to have been parted out to different groups and then just pieced together with very little thought to flow and how everything ties together overall.
I agree to that. But with less money you are forced to get some groups more money and some less...so that some are better and other just flat.
But sure the decision that were made, no matter the reasons behind them, are the main cause for the MEA we have now - 8 years ago
Well the production cost is determined by several factors. Firstly I'm not exactly sure that the Witcher 3 cost 72 Mio, I would need a source for that. That seems pretty excessive tbh especially if you consider that CDPR is basically a one trick pony in that their only game is the Witcher Franchise and they have never had sales as big as that so I wouldn't even know where they could get the capital from... nevertheless if that is true you also have to consider things like: how long did EA actually spend on that game? TW3 was in developement for ages and it showed. Secondly how much do they pay? That also effects the quality of the work.
There are other factors but I agree with panda... it's how you spend that money and tbh to me it's still surprising that a small time company like CDPR managed to spend their money on their first project of this scale so much better than EA with years and years of experience. It's a testament to their lack of professionalism and knowledge.
- 8 years ago
@PandaTar wrote:
@onemadvagabond wrote:
Yes, they spent less money on this game, but I tend to believe that it's shortcomings are tied more to the decisions made and not money.
My thoughts exactly.Also, there was a great deal for marketing as well ... that part was tremendously effective.
And that is where my argument comes into play for certain people who are telling others that they need to just shut up about the games shortcomings and wait for fixes etc. All the marketing and the hype generated by EA and Bioware made certain promises and those promises came up way short as far as expectations are concerned. I won't argue that the game is somewhat enjoyable on some levels, but many people who have zero problem with the game obviously have not been fans of the franchise and do not comprehend what truly made it great. That would be the story and the immersion you felt while interacting with even the most basic npc characters who seemed to have nothing to really do with the overall story, but it all tied together. Nothing ties together in this game. So many interactions are just little filler missions or conversations that go nowhere and feel empty at the end.
- 8 years ago
Well the article mentioned that a big part of W3's budget got into marketing.
But sure I don't know if this is true.
And I agree CDPR have done an awesome job especially when comparing to a big established company like EA - 8 years ago
I see a lot of mention of certain games and how they drew the player in with story, dialogue and animations, gameplay etc. One that I think needs mentioning is The Last of Us. I feel that game set a pretty high bar comparable to the original ME trilogy. Of course, as far as I can find, TLoU had a pretty high budget.
- 8 years ago
Definitely agree. However I think there are even smaller productions out of whose book you could take a leaf or two. I mean Pillars of Eternity showed people that "old school" RPGs with crappy graphics still draw a lot of people if you get the story right and actually engage in what your community wants. (Tbh I never understood the limit to 2 squadmates... I mean sure on the old systems it might have been to taxing otherwise but seriously? Nowadays? You can throw like 50 opponents my way but I still have to pick instead of going with a full team of 5 or 6?) Or take other games of a completely different genre. Take Dangaronpa or Zero Escape. They are both visual novels with absolutely crazy stories but the story telling itself is so well handled and so tight that they just suck you in no matter how utterly ridiculous their settings seems to be at first and both were massive hits. Or take Shenmue in it's day or the Persona series.
There are loads and loads of amazing games that show you how storytelling is done and how that can overshadow even the shitties of graphics and even the weirdest of plots enough to make you forget about them and just absolutely suck you in. I also don't get how a game with the topic of establishing settlements can be so utterly tonedeaf in not letting you actually build the settlements yourself, give you some form of management control over them and have several quests associated with it. I mean are they blind? DA:O, DA:I, PoE, Neverwinter Nights 2, Fallout 4, Skyrim etc. all of them showed one thing: players want to have a home base and want to build that thing up. How on earth can you reduce the task of managing and setting up those vital outposts to pressing a button and waiting for a drop ship?`Let me choose the site, let me decide how the setup will look, let me decide what kind of base I want, maybe even upgrade them, let me decide where the living quarters will be. Give me something to do with those settlements besides: yeah cool, I built them and now the spot on the map is blue and not white anymore. I rule!!!! That just doesn't cut it in this day and age. Why can't I customize my ship in some way? At least let me paint it. Or allow me to upgrade it to a more sciency vessel or to a more military vessel and maybe change the story around that choice. I mean there are soooo many possibilites for little stuff that wouldn't have to change the whole narrative but would make this game more worthwhile.
- 8 years ago
@hedop85 wrote:
Definitely agree. However I think there are even smaller productions out of whose book you could take a leaf or two. I mean Pillars of Eternity showed people that "old school" RPGs with crappy graphics still draw a lot of people if you get the story right and actually engage in what your community wants. (Tbh I never understood the limit to 2 squadmates... I mean sure on the old systems it might have been to taxing otherwise but seriously? Nowadays? You can throw like 50 opponents my way but I still have to pick instead of going with a full team of 5 or 6?) Or take other games of a completely different genre. Take Dangaronpa or Zero Escape. They are both visual novels with absolutely crazy stories but the story telling itself is so well handled and so tight that they just suck you in no matter how utterly ridiculous their settings seems to be at first and both were massive hits. Or take Shenmue in it's day or the Persona series.
There are loads and loads of amazing games that show you how storytelling is done and how that can overshadow even the shitties of graphics and even the weirdest of plots enough to make you forget about them and just absolutely suck you in. I also don't get how a game with the topic of establishing settlements can be so utterly tonedeaf in not letting you actually build the settlements yourself, give you some form of management control over them and have several quests associated with it. I mean are they blind? DA:O, DA:I, PoE, Neverwinter Nights 2, Fallout 4, Skyrim etc. all of them showed one thing: players want to have a home base and want to build that thing up. How on earth can you reduce the task of managing and setting up those vital outposts to pressing a button and waiting for a drop ship?`Let me choose the site, let me decide how the setup will look, let me decide what kind of base I want, maybe even upgrade them, let me decide where the living quarters will be. Give me something to do with those settlements besides: yeah cool, I built them and now the spot on the map is blue and not white anymore. I rule!!!! That just doesn't cut it in this day and age. Why can't I customize my ship in some way? At least let me paint it. Or allow me to upgrade it to a more sciency vessel or to a more military vessel and maybe change the story around that choice. I mean there are soooo many possibilites for little stuff that wouldn't have to change the whole narrative but would make this game more worthwhile.
You could also take the original ME trilogy and put it in that camp as well.
- Anonymous8 years ago
It is been happening more often than not, games disguising shallow mechanics with fancy graphics. I'll pick mechanics over fake make-up all the way.
- Anonymous8 years ago
@PandaTar wrote:
It is been happening more often than not, games disguising shallow mechanics with fancy graphics. I'll pick mechanics over fake make-up all the way.
That's been the name of the game ever since the transition from floppy disks to CDs. They put a fraction of the time into story and mechanics and just try to make it pretty instead.
- 8 years ago
@hedop85 wrote:
Well the production cost is determined by several factors. Firstly I'm not exactly sure that the Witcher 3 cost 72 Mio, I would need a source for that. That seems pretty excessive tbh especially if you consider that CDPR is basically a one trick pony in that their only game is the Witcher Franchise and they have never had sales as big as that so I wouldn't even know where they could get the capital from... nevertheless if that is true you also have to consider things like: how long did EA actually spend on that game? TW3 was in developement for ages and it showed. Secondly how much do they pay? That also effects the quality of the work.
There are other factors but I agree with panda... it's how you spend that money and tbh to me it's still surprising that a small time company like CDPR managed to spend their money on their first project of this scale so much better than EA with years and years of experience. It's a testament to their lack of professionalism and knowledge.
Just the basic pre-DLC Witcher 3 costed about 81M$, and was in development for 3.5 years. CDPR was very open with the development process as You can read e.g. here: https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
[advertise mode]
CDPR originated as CDP, which was a publisher for a huge number of games in Poland (like original Baldur's Gate for example, but also Mass Effect 1), and was actually quite famous for their fantastic localizations. They were also responsible for GOG, which while not the biggest digital game distributor (that would be Steam, right?) is growing in significance for many year, and started with a nice premise of no DMR, and with idea of bringing back many old titles adapted to modern machines. Eventually, while Witcher 1 was not as famous world-wide it was absolutely adored in Poland, and CDPR immediately gained huge number of fans with the game and with their very open and pro-gamers approach (e.g. when they released Enhanced Edition for W1 they offered it for free to all the people who had previously bought the original game - and please note that at that time those games were mainly offered on CDs rather than with digital copies). Witcher 2 was even greater hit since the engine CDPR developed was recognized globally as limit-breaking (or computer requirements breaking...), almost-state-of-the-art at that time. Both Witcher 1 and Witcher 2 were moddable, and actually there are quite a few mini-adventures for Witcher 1 created by fans and other parties, some of them even incorporated in the current digital releases. With Witcher 3 CDPR proved that they are always eager to change and grow better with each successive game - W3 is a masterpiece comparable to some past breakthrough-cRPGs like Fallout 1 and 2 or Plansescape: Torment. Sure, W3 is not *perfect*, and there are some issues with it that many people are unhappy with, but there is no denying that both the game and Devs set some new standards for the genre, and that many AAA competitors are not even *hoping* to meet those standards with their current titles...
[/advertise mode]
So yes, CDPR is not as "fresh" and "poor" and "out of nowhere" as some would assume, but still it is surprising that so few other companies are *truly* interested in learning by the good example... :-(
- 8 years ago
@Kondaru wrote:
@hedop85 wrote:
Well the production cost is determined by several factors. Firstly I'm not exactly sure that the Witcher 3 cost 72 Mio, I would need a source for that. That seems pretty excessive tbh especially if you consider that CDPR is basically a one trick pony in that their only game is the Witcher Franchise and they have never had sales as big as that so I wouldn't even know where they could get the capital from... nevertheless if that is true you also have to consider things like: how long did EA actually spend on that game? TW3 was in developement for ages and it showed. Secondly how much do they pay? That also effects the quality of the work.
There are other factors but I agree with panda... it's how you spend that money and tbh to me it's still surprising that a small time company like CDPR managed to spend their money on their first project of this scale so much better than EA with years and years of experience. It's a testament to their lack of professionalism and knowledge.
Just the basic pre-DLC Witcher 3 costed about 81M$, and was in development for 3.5 years. CDPR was very open with the development process as You can read e.g. here: https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
[advertise mode]
CDPR originated as CDP, which was a publisher for a huge number of games in Poland (like original Baldur's Gate for example, but also Mass Effect 1), and was actually quite famous for their fantastic localizations. They were also responsible for GOG, which while not the biggest digital game distributor (that would be Steam, right?) is growing in significance for many year, and started with a nice premise of no DMR, and with idea of bringing back many old titles adapted to modern machines. Eventually, while Witcher 1 was not as famous world-wide it was absolutely adored in Poland, and CDPR immediately gained huge number of fans with the game and with their very open and pro-gamers approach (e.g. when they released Enhanced Edition for W1 they offered it for free to all the people who had previously bought the original game - and please note that at that time those games were mainly offered on CDs rather than with digital copies). Witcher 2 was even greater hit since the engine CDPR developed was recognized globally as limit-breaking (or computer requirements breaking...), almost-state-of-the-art at that time. Both Witcher 1 and Witcher 2 were moddable, and actually there are quite a few mini-adventures for Witcher 1 created by fans and other parties, some of them even incorporated in the current digital releases. With Witcher 3 CDPR proved that they are always eager to change and grow better with each successive game - W3 is a masterpiece comparable to some past breakthrough-cRPGs like Fallout 1 and 2 or Plansescape: Torment. Sure, W3 is not *perfect*, and there are some issues with it that many people are unhappy with, but there is no denying that both the game and Devs set some new standards for the genre, and that many AAA competitors are not even *hoping* to meet those standards with their current titles...
[/advertise mode]
So yes, CDPR is not as "fresh" and "poor" and "out of nowhere" as some would assume, but still it is surprising that so few other companies are *truly* interested in learning by the good example... :-(
Of course they were fresh. Witcher 1 was an absolute niche game, even though it was critically acclaimed. Witcher 2 was not as acclaimed but sold better due to way better graphics and some major improvements (Witcher 1 is basically unplayable these days from the looks department... it gives you eye cancer, even though I love the game, and it had tons and tons and tons of loading screns). None of these games sold extremely well. The Witcher 3 outsold both combined games which had been around for quite some time handily within the first 3 months... So yes comapre TW3 in size and scope and sophistication and compared to any other company that produced games this size Bioware/EA, Obsidian, Rockstar, 2k, Ubisoft etc. they were absolute fresh kids on the block. Especially since this was the first time that they undertook to port their games to consoles straight away and not with delay. It was their biggest launch to date. Sure they have been around for some time but that's just absolutely not comparable in scope, especially if you consider the numbers they shipped before or the "impact" of their games to that point.
Furthermore, yes they were poor. Again comparibly so. CDP/CDPR wasn't really the publisher per se. They were more or less the distributor of those games as they weren't available in Poland or the Eastern European market and neither was a proper translation. So those guys took a gamble, asked for the rights to publish those games in these markets with a high risk/high reward deal and came up "big" again for POLAND. We aren't talking about 20 mio sold copies of Baldurs Gate in Poland here. We aren't even talking about the size of the German market. Poland was much poorer back in those days, much less developed. When the US and most of the western European states had the internet the Polish didn't in large parts. They were lagging behind around 5-10 years in that department and the market was not well served because of that. So a big and well known game in the gamers community like Baldurs Gate sold like hot potatoes. But you have to put that in perspective. They made a few 10.000 Dollars with those deals each. We aren't talking about them raking in millions. TW1 sold fairly decently for what it was. Again: we aren't talking 10 or 20 mio sales. TW2 sold decently: again no 20 Mio Sales. Both combined eventually sold around 15-20 Mio copies. Numbers vary but that includes deals like get one for free and what not or get the games basically dirt cheap. So we are not talking about a company that had assets of several millions or even hundreds of millions. Again they made a risky deal because they believed in their product and worked very hard for it to succeed. They went partially public to get some more more financial basis but still, I would figure they probably had to get loans ans security of maybe 20-40 mio to make the game. It paid off massively.
All that said: of course they weren't some backwater village nerd and his friend. Compared to some German game developers like BlueByte and Ascaron or JoWood from Austria or others who reached their zenith in the 90's they are huge. But compared to EA? Rockstar? 2k? Ubisoft? Sony? Nintendo? compared to them they are a * joke and green behind the ears. Hell CDPR tried to buy back their own shares because they feared a company like EA could swoop in and simply buy them out. So please, we might disagree, but do not make the mistake of putting them in the same category as those guys because they are not and that would undersell their achievement as well.
- 8 years ago
@hedop85 wrote:Of course they were fresh. Witcher 1 was an absolute niche game, even though it was critically acclaimed. (...) Furthermore, yes they were poor. Again comparibly so. (...) All that said: of course they weren't some backwater village nerd and his friend. Compared to some German game developers like BlueByte and Ascaron or JoWood from Austria or others who reached their zenith in the 90's they are huge. But compared to EA? Rockstar? 2k? Ubisoft? Sony? Nintendo? compared to them they are a * joke and green behind the ears. Hell CDPR tried to buy back their own shares because they feared a company like EA could swoop in and simply buy them out. So please, we might disagree, but do not make the mistake of putting them in the same category as those guys because they are not and that would undersell their achievement as well.
You are excluding GOG from the equation, and it is confirmed that it brought dozens of millions of $ to CDP long prior to Witcher 3...
...but sure, You are right that CDPR is not the same league as EA or other major companies, and that they gambled a lot with each of their games. Maybe that is the thing? When You are putting all Your money on the project, and risk all You have, then You are more invested and care more to spend all those pennies well? It makes You care more for potential buyers?
It seems universal that majority of all the memorable titles were developed by relatively small and self-driven companies, while all the "blockbuster" game developers are well versed in merchandising but otherwise rarely deliver above mediocre? :-(
- 8 years ago
I guarantee the hold up is the balancing part of the patch. Not to say I wouldn't mind at least somewhat of a teaser in what's coming next and a general time table of when to expect it. I figure that they're still analyzing mp specifically and testing out numbers for guns/powers. I feel like they don't have to bundle so much in one patch but i think that's what they're doing.
- DarkLordDashie8 years agoSeasoned Traveler
Judging on how they released patches for DA:I, we probably won't see the next patch until next month. Plus look at all they have to do. They can't magically make make another patch pop out in two weeks with all that they said they're working on. It takes time...you just gotta be patient. Hang in there.
I'd be very surprised if they did do another patch this month. - Anonymous8 years ago
you also have to take into consideration that more often then naught bigger usually means less efficient to boot.