Forum Discussion
Definitely agree. However I think there are even smaller productions out of whose book you could take a leaf or two. I mean Pillars of Eternity showed people that "old school" RPGs with crappy graphics still draw a lot of people if you get the story right and actually engage in what your community wants. (Tbh I never understood the limit to 2 squadmates... I mean sure on the old systems it might have been to taxing otherwise but seriously? Nowadays? You can throw like 50 opponents my way but I still have to pick instead of going with a full team of 5 or 6?) Or take other games of a completely different genre. Take Dangaronpa or Zero Escape. They are both visual novels with absolutely crazy stories but the story telling itself is so well handled and so tight that they just suck you in no matter how utterly ridiculous their settings seems to be at first and both were massive hits. Or take Shenmue in it's day or the Persona series.
There are loads and loads of amazing games that show you how storytelling is done and how that can overshadow even the shitties of graphics and even the weirdest of plots enough to make you forget about them and just absolutely suck you in. I also don't get how a game with the topic of establishing settlements can be so utterly tonedeaf in not letting you actually build the settlements yourself, give you some form of management control over them and have several quests associated with it. I mean are they blind? DA:O, DA:I, PoE, Neverwinter Nights 2, Fallout 4, Skyrim etc. all of them showed one thing: players want to have a home base and want to build that thing up. How on earth can you reduce the task of managing and setting up those vital outposts to pressing a button and waiting for a drop ship?`Let me choose the site, let me decide how the setup will look, let me decide what kind of base I want, maybe even upgrade them, let me decide where the living quarters will be. Give me something to do with those settlements besides: yeah cool, I built them and now the spot on the map is blue and not white anymore. I rule!!!! That just doesn't cut it in this day and age. Why can't I customize my ship in some way? At least let me paint it. Or allow me to upgrade it to a more sciency vessel or to a more military vessel and maybe change the story around that choice. I mean there are soooo many possibilites for little stuff that wouldn't have to change the whole narrative but would make this game more worthwhile.
@hedop85 wrote:
Definitely agree. However I think there are even smaller productions out of whose book you could take a leaf or two. I mean Pillars of Eternity showed people that "old school" RPGs with crappy graphics still draw a lot of people if you get the story right and actually engage in what your community wants. (Tbh I never understood the limit to 2 squadmates... I mean sure on the old systems it might have been to taxing otherwise but seriously? Nowadays? You can throw like 50 opponents my way but I still have to pick instead of going with a full team of 5 or 6?) Or take other games of a completely different genre. Take Dangaronpa or Zero Escape. They are both visual novels with absolutely crazy stories but the story telling itself is so well handled and so tight that they just suck you in no matter how utterly ridiculous their settings seems to be at first and both were massive hits. Or take Shenmue in it's day or the Persona series.
There are loads and loads of amazing games that show you how storytelling is done and how that can overshadow even the shitties of graphics and even the weirdest of plots enough to make you forget about them and just absolutely suck you in. I also don't get how a game with the topic of establishing settlements can be so utterly tonedeaf in not letting you actually build the settlements yourself, give you some form of management control over them and have several quests associated with it. I mean are they blind? DA:O, DA:I, PoE, Neverwinter Nights 2, Fallout 4, Skyrim etc. all of them showed one thing: players want to have a home base and want to build that thing up. How on earth can you reduce the task of managing and setting up those vital outposts to pressing a button and waiting for a drop ship?`Let me choose the site, let me decide how the setup will look, let me decide what kind of base I want, maybe even upgrade them, let me decide where the living quarters will be. Give me something to do with those settlements besides: yeah cool, I built them and now the spot on the map is blue and not white anymore. I rule!!!! That just doesn't cut it in this day and age. Why can't I customize my ship in some way? At least let me paint it. Or allow me to upgrade it to a more sciency vessel or to a more military vessel and maybe change the story around that choice. I mean there are soooo many possibilites for little stuff that wouldn't have to change the whole narrative but would make this game more worthwhile.
You could also take the original ME trilogy and put it in that camp as well.