Forum Discussion
The doors as I understand them are kind of a loading screen, so the more npcs etc the longer it takes to load. This is probably because some folks move around so it needs to generate new locations
- 9 years ago
LOL maybe cause they are exiles and tech and maintainences pretty bad? that was a joke...
- 9 years ago
Yeah, have been asking myself the same question everytime I need to open these damned doors...
- Fred_vdp9 years agoHero+
I think it's a loading screen in disguise, but the duration is fixed, which is unnecessary because of variable hardware. I have the impression that fast travel is quicker.
- 9 years ago
The game on PC seems to assume we're not using SATAIII hardware and SSD (consoles are still ancient tech so there). And then we all have to suffer through longlasting loadscreens most of other openworld RPGs don't have (that includes upcoming Elex).
On the other hand, Kadara horrible loadtimes might be a deliberate reminder on ME1 elevators. 😉
- Anonymous9 years ago
I thought going to and fro gravity wells served that purpose already.
- 9 years ago
@Fred_vdp wrote:I think it's a loading screen in disguise, but the duration is fixed, which is unnecessary because of variable hardware. I have the impression that fast travel is quicker.
It can be. But Kadara port only has two fast travel locations. The Outlaw Base and the Port. You can not fast travel to the main market area or the bar.
- jpkarlsen9 years agoHero (Retired)
@Fred_vdp wrote:I think it's a loading screen in disguise, but the duration is fixed, which is unnecessary because of variable hardware. I have the impression that fast travel is quicker.
It is pretty obvious that the game was developed for consoles with their limitations and never optimized for PC which is a shame since it could have turned a good game into a great game.
- Anonymous9 years ago
The doors take so long to open because they only get maintained once a month, and when they completely break, there is no hotfix for them.
Todays Kadara Maintenance release bulletin:
Doors that have been reported as opening too slow are now back to their originally intended design of 15 seconds.
- Anonymous9 years ago
I highly doubt its a loading screen, as there is no disc accessing while activating the doors. Aya has way more NPC's on foot and doesn't take that long to open. My guess its simply because someone put the timer wrong on the doors.
- 9 years ago
@lexandro_Albion wrote:I highly doubt its a loading screen, as there is no disc accessing while activating the doors. Aya has way more NPC's on foot and doesn't take that long to open. My guess its simply because someone put the timer wrong on the doors.
I think they really baked in a lot of other things. The outside of Kadara Port does have that entire mountain if you look the right directions and down. I think one of the teams pushed the graphical envelope as hard as they could for the minimum specs and that require partitioning off sections that 'load' (not necessarily from disk) the areas lights, tints, shaders etc.
- EgoMania9 years agoSeasoned Ace
@arthurh3535 wrote:
@lexandro_Albion wrote:I highly doubt its a loading screen, as there is no disc accessing while activating the doors. Aya has way more NPC's on foot and doesn't take that long to open. My guess its simply because someone put the timer wrong on the doors.
I think they really baked in a lot of other things. The outside of Kadara Port does have that entire mountain if you look the right directions and down. I think one of the teams pushed the graphical envelope as hard as they could for the minimum specs and that require partitioning off sections that 'load' (not necessarily from disk) the areas lights, tints, shaders etc.
Could be that yeah. Overall Kadara Port is a bit of a weird place. You have this issue with the doors, there is the elevator to the slums and then the rest of the planet which are all oddly sectioned off. You don't get to land on your settlement at the end and it has the planet that has the most hold moments on the quest chain for settling the planet.
It just gets annoying that after you land, you need to go through a slow door to acces the elevator which loads you to the slums. That little are in between just seems an annoyance that could've been left out.