Forum Discussion
If you're on a priority mission that might be why.
Those ones actually full out block saving on purpose, and did in the old games as well. That is a design choice they made, for unknown reasons. I guess in their mind we should be able to finish a story mission from Point A to Point B without dying and if we can't do that, then we don't deserve to progress in the game.
It may also have been a feature they implemented to prevent players from saving at critical points with choices. It places alot more importance on the choice you make if you know you simply can't reload and fix it.
If you're not on a priority mission, disregard me - it's probably a bug.
- ApprovedAnonymous8 years ago
@lagruej wrote:
If you're on a priority mission that might be why.
It's not just priority missions, it's only some parts of them. For example the long introduction, or when on Eos you enter underground to try unlock the atmospheric machine.
@lagruej wrote:
...did in the old games as well. That is a design choice they made, for unknown reasons. I guess in their mind we should be able to finish a story mission from Point A to Point B without dying and if we can't do that, then we don't deserve to progress in the game.
First point, I don't remember, it was certainly short parts and not many. Secondly older game was very bad for exploration, it's not the same context at all.
For the difficulty challenge, it's a bit ridiculous because it's done on parts having huge parts of exploration. Moreover difficulty level can be switch at any time including a story mode. No the only result is destroy the gameplay of those parts, to destroy the exploration of those parts, to destroy the story telling of this parts, ridiculous.
@lagruej wrote:
It may also have been a feature they implemented to prevent players from saving at critical points with choices. It places alot more importance on the choice you make if you know you simply can't reload and fix it.
I don't notice much that, hence the effect was totally failed on me. Moreover it's not how works good consequences, it's not just a quick immediate effect, it's on a larger point of view.
It's awful gameplay and yeah I can play story mode and avoid the problem, ridiculous. The game is good if you lost a few combats, but the total gameplay destruction of those parts, is just awful design.