"Because save scumming is bad form"
I've never heard this term before, but that decision is as personal a choice as deciding to play on easy or hard. That's up to the player how they choose to play - it's not affecting anyone but that player. By contrast, not allowing for saving, the company basically says we have to conform to their play style. The issue there is, if I have 30 minutes to play a game before taking the kids to something they have to do, I want to be able to save and not die only to have to redo the entire 30 minute experience. A company should accept that gamers may like their downtime to be spent in game, but their actual lives are more pressing. Imagine of the game FORCED you to play on easy before it would unlock normal?
I like the example of the person who said they uninstalled a game because of a similar issue.
Thanks.