Forum Discussion
Because save scumming is bad form, destroys any challenge, and might have interacted poorly with their new open world questing system that seems to break on a whim anyway.
"Because save scumming is bad form"
I've never heard this term before, but that decision is as personal a choice as deciding to play on easy or hard. That's up to the player how they choose to play - it's not affecting anyone but that player. By contrast, not allowing for saving, the company basically says we have to conform to their play style. The issue there is, if I have 30 minutes to play a game before taking the kids to something they have to do, I want to be able to save and not die only to have to redo the entire 30 minute experience. A company should accept that gamers may like their downtime to be spent in game, but their actual lives are more pressing. Imagine of the game FORCED you to play on easy before it would unlock normal?
I like the example of the person who said they uninstalled a game because of a similar issue.
Thanks.
- 9 years ago
I enjoy a challenge and I enjoy comparing myself with my peers. Dark Souls would not be the franchise it is if it had Quicksave/load. The easy solution here is to allow quick saving and loading on any difficulty other than the highest. A new tier could even be made called "Iron Man Insanity." There's room for both.
- ApprovedAnonymous9 years ago
That's a reasonable idea. Allows those who want the pure challenge to just select it from the start and those who don't necessarily have the inclination (or time) to select the mode that allows quick-saves. Well reasoned!
- ApprovedAnonymous8 years ago
@iocoTTV wrote:
I enjoy a challenge and I enjoy comparing myself with my peers. Dark Souls would not be the franchise it is if it had Quicksave/load. The easy solution here is to allow quick saving and loading on any difficulty other than the highest. A new tier could even be made called "Iron Man Insanity." There's room for both.
Dark soul is an action game not a RPG, and it probably uses checkpoints not unclear save points with bizarre triggers probably with some bugs. Dark Soul has no difficulty level which is a poor design decision on my tablets. That's very different games, one aspect working in one won't in another.
Perhaps an option is the way to go, a challenge mode without save during special parts. But not linked to last difficulty level. Iron man is something else, it's death is end of game, that should be for Roguelike.
- 8 years ago
There are so many save-related bugs that we are all already playing a kind-of-ironman game here. You want to load autosave during a priority mission? Sure thing. You are just risking that You will not be able to complete 1 major and 5 minor quests in the result, because Your scanner is not going to pick some items, some foes will not spawn, some dialogues will not trigger...
...so yes - I am really OK with the system Devs used AS LONG as game is QC-ed correctly and as long as I can really trust Dev-placed checkpoints/autosaves. If I cannot: then manual saving is my only safeguard, and limiting it to me is... a poor design.