Anonymous
10 years agoAnother useful(?) list
If like me you are keeping track of what cars need what parts, sometimes its useful to know how many races each part has available to get it. I've made a list of each part to show you which parts yo...
Great! I've always wondered why they hate caliper so much that it is that rare. Consider:
- introduced in chapter 15, all other violets are available sooner
- available in one race only, not even in chapter 19, where there are 4 races with violet parts?!
- and the only violet part, where the event offers a common material as well
Second most hated (rare) material is thrust sleeve, the only common material available only once in first 9 chapters, and that is in 2 fuel race (all others can be found at least once in 1 fuel races, as well as many uncommon materials)
What would make an excellent addition to the value of the list would be WHERE to find them. When in need of a specific material, I usually make a list like:
tread - 2nr, 9rh, 11nr, 14tt
relay - 5nr, 8rh, 13rh, 15h
--- nr - nitro rush, rh - rush hour, tt - time trial, h - hunter, b - blockade, a - airborne
(so that when going to the underground to spend fuel, I know where to stop by, and not having to go to the garage, find a car that has a free slot for that specific material (it may be the case that it is not the car I am actually upgrading, I may be waiting for a kit to upgrade first, but still know I'll be needing battery, hoses and for example pressure plates) and then to launch material finder with this information. I greatly miss material finder on the material list in the storage)
Here is something I was working on but left by the side for a while, it was going to be a list of which races have rolling starts but I've not done that yet, however it did include some of the parts wins so I've just quickly filled in the gaps.
edit - lots of changes here too, now all the rolling starts are listed as well as all the race types. From this you can see that only Rush Hour and Time Trial races can be rolling starts and with TT's its very likely to be.
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
@icearmor wrote:
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
They do change it from time to time, but from my experience:
* big stack of money was roughly 100x chapter number (that is 10k for chapter 10, 20k for last chapter).
* small stack of money was about half of that
* since last update you can get 15/20k in place of a blueprint, once you have them all; and half of that as well - this does not depend on chapter, which means you can get 15k in the first one as well as in the last
@the4thviewer Wow, dude your list update earned you another XP.