Anonymous
10 years agoAnother useful(?) list
If like me you are keeping track of what cars need what parts, sometimes its useful to know how many races each part has available to get it. I've made a list of each part to show you which parts yo...
Here is something I was working on but left by the side for a while, it was going to be a list of which races have rolling starts but I've not done that yet, however it did include some of the parts wins so I've just quickly filled in the gaps.
edit - lots of changes here too, now all the rolling starts are listed as well as all the race types. From this you can see that only Rush Hour and Time Trial races can be rolling starts and with TT's its very likely to be.
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
@icearmor wrote:
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
They do change it from time to time, but from my experience:
* big stack of money was roughly 100x chapter number (that is 10k for chapter 10, 20k for last chapter).
* small stack of money was about half of that
* since last update you can get 15/20k in place of a blueprint, once you have them all; and half of that as well - this does not depend on chapter, which means you can get 15k in the first one as well as in the last
Here's another mini list of use to show what parts you should be stockpiling if you are coming up to an upgrade.
I'll have another go at the first list and update it with the info from the 2nd now.
I've added the races to the first list as requested, its a bit messy. Tidying ideas accepted.