Anonymous
10 years agoAnother useful(?) list
If like me you are keeping track of what cars need what parts, sometimes its useful to know how many races each part has available to get it. I've made a list of each part to show you which parts yo...
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
@icearmor wrote:
something that would be extremely helpful will be the put the amounts of currency that can be won on a race.. But Is it random everytime for a particular race?
They do change it from time to time, but from my experience:
* big stack of money was roughly 100x chapter number (that is 10k for chapter 10, 20k for last chapter).
* small stack of money was about half of that
* since last update you can get 15/20k in place of a blueprint, once you have them all; and half of that as well - this does not depend on chapter, which means you can get 15k in the first one as well as in the last
Here's another mini list of use to show what parts you should be stockpiling if you are coming up to an upgrade.
I'll have another go at the first list and update it with the info from the 2nd now.
I've added the races to the first list as requested, its a bit messy. Tidying ideas accepted.
@the4thviewer Number of materials needed for an upgrade differs between classes (street, c. sport, muscle, sport, super, hyper), while number of kits stays (1 common, 2 uncommon, 3 rare, 4 epic).
Basically you would need two tables:
1) parts/materials - each part (like engine or nitro) has precisely one material in each rank (common, uncommon, rare, epic, legendary). And this material is the one you need for upgrading that part to another rank as well. Scrap second (and last) row from your table and rename headers to "green, blue, purple" or "uncommon, rare, epic"; you can also add columns for common (flywheel, thrust sleeve, input shaft, tread, thermosensor, valve) and legendary (crankshaft, turbine, gearbox, steel belts, cpu, injector) materials
2) classes/rebuilds listing how many materials you need for an upgrade for each car class and a given rank.
@the4thviewer First table (materials, number of occurences, races) - according to the other table you are missing two races:
input shaft + 11.5
mounts + 18.11
And regarding possible improvements: it would be nice if two other data regarding races could be somehow visible: type of race (nitro rush, hunter and so on) and type of start (rolling/standing). if only one to choose (for example by coloring the background in the list), then the type of start is more important.
Anyway, great work and thanks a lot for that!