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The sales are relevant because you think you're part of the majority, when in fact you're not. The best selling games in the franchise are the ones that had the best gameplay, namely Most Wanted (2005), Hot Pursuit (2010) and Underground 2 (2004). Meanwhile, the worst selling ones are the ones that focused too much on distractions and not enough on the gameplay, namely Need For Speed (2015), Payback (2017) and The Run (2011).
- Anonymous8 years ago
The sales are relevant because you seem to think you're in the majority, while according to the sales you're not. The best selling games in the franchise are the ones that had the best core gameplay, namely Most Wanted (2005) and Hot Pursuit (2010). Meanwhile the worst selling ones were the ones that focused too much on distractions and neglected the core gameplay, namely Need For Speed (2015) and Payback (2017).
- Anonymous8 years ago
Upgrades are one thing, customization is another. Also you can beat Razor with a stock Tier 3 car, it's not that hard.
But fine, let's say you're right and Underground 2 sold so well because it had customization and not because it had a ton of game modes, an actual physics engine, and solid gameplay overall. Explain to me why NFS 2015 and Payback flopped as hard as they did,when they have everything you claim people want from a racing game. Go ahead.
- XGCSith8 years agoSeasoned AceThere are many reasons why Underground 2 sold well. It offered nearly unlimited personalization for cars, full tuning, good cars, a good physics and handling model. The fact that you want to flat out deny customization has nothing to do with a games success is ridiculous. The fact that many people scream for more customization should tell you that. Being able to drive around in your own customized car means a lot in a game. You limit customization and it can make or break a game a lot of times. BTW, I have never seen a factory Tier 3 car beat Razor. The AI is so rubber banded, I dount its even common.
The fact that 2015 and Payback didn't sell so well should be self explanatory. For one, both games do not have the best habdling models though, I think Payback is better with handling. 2015 is far better performance customization. Paybacks performance customization is my lesst favorite feature in a game. The stories are not the best. What set off a lot of people for Payback was the fact it had lootboxes. People automatically jumped to the hate on that without even knowing about it. The fact that you get the same exact items in the game without buying the lootboxes made it seem pointless for people to complain. The fact that these games failed are not because of customization or lack of it, its because somethings are not executed properly. - 8 years ago
@Commuinty In Thread
Here read these outstanding links and crunch the numbers for yourself.
https://www.gamespot.com/articles/need-for-speed-series-sells-100m-shift-moves-309k/1100-6237491/
This last link really gives you a true bias of sales among all video games...NFS came in at #44 on sales overall
Check this out!
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
This should end all the fighting over which NFS games or any game on the market for that matter, sold the highest amount of units.
Regards
BLVD69
- Anonymous8 years ago
Actually it's because nothing was executed properly apart from the customization, nothing. Ghost made customization their priority and slacked off on everything else, including basic features like the driving and the physics. Why? Because that's all you people ever talk about. You know what NFS 2015 is? It's a typical "be careful what you wish for" scenario. You wanted customization? There you go, enjoy.
As for Underground 2, it sold well because it was a solid game, not because it had customization. If customization were what makes racing games sell well, NFS 2015 and Payback would have broken sales records, instead they're some of the worst selling games in the franchise.
"This should end all the fighting over which NFS games or any game on the market for that matter, sold the highest amount of units."
Did you even bother reading those articles before posting them? They contribute nothing to what we're talking about here.
- XGCSith8 years agoSeasoned Ace@mrtun3r That is your view of it. Underground 2 sold well because of many things, customization being a major one. The options to customize your vehicles were nearly endless in that game.
Also, you can not sit here and say NOTHING was executed properly. Driving and physics were not all that bad in Payback. What do you want? simulation handling and driving? Its not a simulation game. Its an arcade game. 2015 was the same. Just people like you like to dog it out because customization exists and you want a game like MW 2012, which was horrible by the way and did not deserve the Most Wanted title. How do you even know if 2015 and Payback are the worst selling games when the sales numbers haven't even been released? You have no idea how much they have sold. - 8 years ago
Your comment:
"This should end all the fighting over which NFS games or any game on the market for that matter, sold the highest amount of units."
Did you even bother reading those articles before posting them? They contribute nothing to what we're talking about here.
My Reply: Wow...I spent the time and read the articles to show the community some sales facts on NFS Game
and an overall sales of the top selling games on the market.
Dude don't shoot down the articles just because some of them are old....they still have facts that validate what I'm saying!
Regards
BLVD69
- 8 years ago
Here is a link I posted in this thread.
You simply might have missed it...No worries
NFS Payback Sales up to January 2018
Regards
BLVD69
- TheRealJony8 years agoHero+
@XGCSith wrote:
@TheRealJony I said that because of the normal racing game comment. NFS isn't a normal racing game.@XGCSith Need For Speed is still a racing game.
By definition, racing means to get to the destination or finish line as quick as possible than your opponents.
@XGCSith wrote:
In this day and age, customization is a huge part of NFS. Thats why I said customization is half of the game. Other would be the gameplay, story etc.So you mean to tell me this:
Customization = 50% of the game
Other = 50% of the game
*Other consists of gameplay, game modes, story, cars, etc.
If the next NFS game in 2019 would have customization as the #1 priority, then the game would be destined to fail.
Simply due to these reasons:
1. Lack of game modes to do stuff with your customized cars
2. Small car list due to the lack of cars (Example: Need For Speed 2015 or Need For Speed Reboot)
People would get bored quick when there isn't any incentive to do any driving.
I can think of two things that should be prioritized over customization.
1. Game modes
2. Cars (so we can drive a wide variety of cars instead of the same few cars)
Only then when there is a decent amount of the two above would customization be focused on.
Racing gameplay itself should be #1 priority over anything, even more prioritized over customization.
@mrtun3r wrote:
The best selling games in the franchise are the ones that had the best gameplay, namely Most Wanted (2005), Hot Pursuit (2010) and Underground 2 (2004).
@mrtun3r 100% agree!
@mrtun3r wrote:
Meanwhile, the worst selling ones are the ones that focused too much on distractions and not enough on the gameplay, namely Need For Speed (2015), Payback (2017) and The Run (2011).
It hurts my soul when I see some NFS games that had potential, but wasn't executed well...
Two of them are:
1. Need For Speed Undercover
2. Need For Speed The Run
- XGCSith8 years agoSeasoned Acenot true. A prime example is UG2. That is a prime example of how a focus on customization can still make a game sell very well. That game focused on customization yet it still had plenty of different types of races, cars and still sold over 11 million copies world wide. Its crazy to me that people think customization does not matter and does not play a big role in how a game sells.
- 8 years ago
I agree. When 2015 came out and we got a lot of “no parts available “ the forum exploded with people complaining that the customization was lacking. It is a major part of NFS. Read reviews on most wanted 2012 and the lack of customization was one of the complaints about it. Its been in almost every version and is a good part of what makes NFS Its been the only reason for me to play it because that is where I can go,to spend endless hours creating. If I want pure racing and nothing else at all then I’ll go to a real racing game like Iracing, Project cars 1 or 2. Asseto Corsa or other pure sim games. There I have real world physics and a * pit view. There is a reason why I play Payback with a game pad instead of my Fanatec CSR elite wheel and pedals. Like I said before to me NFS Payback gives a bit of every thing instead of one thing.
- 8 years ago
^^^. Oh well excuse me answers HQ.....how vulgar of me. Interior view, that better. 😛
- Anonymous8 years ago
Your argument is contradictory. First you say Underground 2 sold well for many reasons, then you say it sold well because of the customization. Which is it?
Look it really doesn't matter, the fact that NFS 2015 flopped proves your argument is invalid.
"Driving and physics were not all that bad in Payback."
The driving is horrible, one of the worst in the series, second only to NFS 2015. The physics aren't bad because it doesn't have any, the game uses scripts to perform drifting, crashes and jumps. Even Mario Kart has a physics engine.
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
GOD, millennials.
That's complete BS and you know it, you just took the first 3 results that showed up on Google and posted them here. They're the same results I got when I looked "NFS franchise sales" up.
- 8 years agoI personally got into the NFS series with Underground 2, and I ONLY got into it because of customization. YES, other features of the game are very important to me, and I AM a gearhead, but a racing game that doesn't allow for complete personalization of my car is boring, IMO. That's why I skipped every NFS title between Undercover and 2015. (Actually, I bought Shift 2, and played it about 4 hours and never touched it again because, again, customization).
- XGCSith8 years agoSeasoned Ace
@mrtun3r It did sell well because of many things. I didnt say it sold well because of customization. The gane focused on customization but still so 11 million copies. You're argument and TheRealJonys argument is if a game focuses on customization, it wouldn't sell that well. UG2 is an example of how a game that focuses on customization can sell well. Also, are you forgetting Midnight Club?
How is 2015 proof that my argument is invalid? The game didn't fail because of the customization even though, it did lack in some areas. It was criticized because of the empty world, bland story and the handling wasn't the best.
You can say what you want to say about Payback. I think its an improvement above 2015 though, they should have ported some things over such as the performance upgrading fro. 2015 into Payback. As far as handling goes, im fine with it. You're just a complainer who wants a arcade game to be like a sim racer. Which now brings us to the next point. Yes, the arcade vs sim argument IS valid. They are two different types of racing games within the same genre. One is more realistic as far as how a car handles/performs and one is not. Arcades games are not meant to be a carbon copy of how cars handle in the real world.
Now, can we be done? Quite frankly, im done arguing with you about this stuff. Its quite obvious I don't agree with you and you don't agree with me. - 8 years ago
Also the "simulation vs arcade" argument again? Really? What the hell does it matter if it's a simulator or not? It's a racing game! Since when is "not a simulator" an excuse to make poor design choices?
I will have to disagree, it isn't a poor design choice. Thats why there is a clear difference between the game titled racing and one title simcade or simulation.. They are titled differently because they are different in physics and such. Its like saying all planes are equal. No some planes do certain things while others do other things. No developer is going to go off on a in depth tire model and physic engine to replicate real world handling in a arcade game. Kind of like retro fitting a passenger plane to haul tanks. it is stupid , each is built for its intended purpose just like the games. Thats why i am separating them in my posts. The driving controls in Payback are sufficient enough for me as i can adapt .
- TheRealJony8 years agoHero+
@XGCSith wrote:
not true. A prime example is UG2. That is a prime example of how a focus on customization can still make a game sell very well. That game focused on customization yet it still had plenty of different types of races, cars and still sold over 11 million copies world wide.@XGCSith Before customization can make an impact on a racing game, the game first has to have both enjoyable driving physics and enjoyable game modes.
NFS Underground 2 had both enjoyable physics and enjoyable game modes firstly. Then customization enhances the gameplay. Therefore, NFS Underground 2 was a success.
Now let me compare two NFS games.
NFS Underground 2 and NFS Most Wanted 2005
NFS Underground 2
1. Only racing game modes (Circuit, Sprint, Drag, Drift, Street X, U.R.L., and Outrun)
2. Extensive amount of customization, especially visual customizations
NFS Most Wanted 2005
1. Racing game modes (Circuit, Sprint, Drag, Lap Knockout, Speedtrap, and Tollbooth time trials) and Pursuit Milestones (Bounty, Trading Paint, Pursuit Length, Pursuit Evasion, Cost to State, Infractions, Police Roadblocks, Spike Strip Roadblocks)
2. Basic amount of customization
Now comparing these two NFS games, NFS Most Wanted 2005 was more well received than NFS Underground 2.
Even though both NFS games had enjoyable driving physics, NFS Most Wanted 2005 had a lot more game modes despite the lack of in-depth customizations.
Let me take your quote of "50% customizations, 50% others".
If the upcoming NFS game were to make customizations #1 priority over driving physics and game modes, then these two things will happen.
1. All cars will handle poorly with unenjoyable driving physics
2. Boredom with not much to do
So you can have all of these nice features in a racing game:
1. Customization
2. Open World
3. Multiplayer Free Roam
But if the driving physics is unenjoyable and if there are a lack of game modes, then the game will seriously be a fail.
I predict the next upcoming NFS game in 2019 will be a fail thanks to you people screaming "MOAR CUSTOMIZATION! MOAR CUSTOMIZATION!"
By the way, try playing NFS Underground 2 on Nintendo DS.
The game has wonky driving physics. Totally not like the driving physics on the console versions.
@XGCSith wrote:
Its crazy to me that people think customization does not matter and does not play a big role in how a game sells.
@XGCSith wrote:
You're argument and TheRealJonys argument is if a game focuses on customization, it wouldn't sell that well.I never said customization does not matter. You just assumed I did.
All I said was driving physics, racing gameplay, and game modes should be taken with higher priority than customizations.
@master2g wrote:
If I want pure racing and nothing else at all then I’ll go to a real racing game like Iracing, Project cars 1 or 2. Asseto Corsa or other pure sim games.
@master2g Like I said with CLP122214, that's not a very good suggestion.
Arcade racing games, simcade racing games, and simulation racing games do not go hand in hand.
NFS is mainly an arcade racing game, not a simulation racing game.
Come up with arcade racing games (if you can think of any).
@mrtun3r wrote:
GOD, millennials.
@mrtun3r I'm a millennial, but I guess I'm one of those sane millennials.
@XGCSith wrote:
How is 2015 proof that my argument is invalid? The game didn't fail because of the customization even though, it did lack in some areas. It was criticized because of the empty world, bland story and the handling wasn't the best
Exactly.
"the handling wasn't the best"
The driving physics weren't enjoyable enough, even though it had customization. So Need For Speed 2015 or Need For Speed Reboot didn't receive the same praise as NFS Underground games and NFS Most Wanted 2005 simply because of that.
Nailing the driving physics to be enjoyable can make or break a racing game. And with recent NFS games, the driving physics are breaking the games.
- 8 years ago
Hmmm, see i will have to disagree with you a bit my friend. I use a Windows Xbox 360 controller because it just doesn't feel right with my Fanatec CSR elite. That wheel allows me to really fine tune stuff and yet i cant find a happy medium with this game , plus i cant use a wheel on any game period with out interior view as it just throws me off. So yes in a way you can say the driving physics are not great then in Payback if i cant even get good feedback through my wheel. So saying that it is like you said and what Im saying.Arcade racing games, simcade racing games, and simulation racing games do not go hand in hand. NFS is mainly an arcade racing game, not a simulation racing game thus its main priority shouldn't be handling , driving physics. I am not saying payback is class leader but for me i cant say handling should take priority over every other aspect of the game. If the game has acceptable handling then like i say i can adapt my driving "skills" to it. Even sims are not created equal so one has to adapt some what to the game at hand. I cant think of any arcade games because i just don't go into a non sim game expecting the same results as I get from the Simulation games i play. I treat them as entirely different entities. I don't really go into Arcade games like Payback expecting perfect physics thus i don't really take them seriously and am not disappointing much. I just need decent controls that i can make work and Im satisfied.
I get what you mean and the driving has to be at least usable but I don't see it as high on the list as you do i guess. As for the other 2 yeah i can see were you are coming from as having some thing to do with the customized ride one just spent hours on creating is a good thing. Again for me Payback does the job with all the different classes such as drag, race and off road so I am happy with it as a whole. My 2 cents and a half 🙂. Plus Im a customization addict so I could be a tad bias on this subject 🙂
- 8 years ago
But Shift 2 had customization , well wasn't massive but it had it sure you are not thinking Shift the first one ? . I played the * out of Shift 2 once i got the annoying physics tweak in it to some what enjoyable lol.
Remember these ?
My tuned NSX with body kit
Dodge charger with the V10 viper engine swap ( btw engine swap would be a cool Payback add on )
Cobalt SS stage 5
and a last memory , customized viper 🙂
- XGCSith8 years agoSeasoned Ace. Man, you guys are killing me with these college paper length replies lol.
The 50/50 comment was taken too literally. What I am saying specifically is we want another Underground. Thats what people have been wanting for years. So yes, customization is very important to modern NFS games. It wont fail if they follow the same model they did with UG2. As far as the comparison between UG2 and MW, yes MW was more successful, yes it didn't have as much customization and has been the best selling. Do to all of the game modes and different races, they had to make cuts somewhere. The systems weren't as powerful as they are now. Im not 100% certain if that is the case but, I would bet money that all of the different types of races had something to do with the lowered about of customization. As I said before, if they follow the same model they did with UG2, it won't fail. Again, people have been wanting another UG since UG2 came out.
Also, I'm kind of confused on what you said to @master2g. You pretty much agreed with him but didn't.
PS I'm a sane millennial too. He must not think I am because im patriotic. - 8 years ago
@master2g No, I definitely meant Shift 2 Unleashed. When I complained about the lack of customization, I was referring mainly to wrap customization. There were only a few basic decals shapes/patterns, and the method of application was absolutely horrendous. The camera wouldn't stay in one place, and I literally had to hold the camera in place with one thumbstick while I tried to make precise placements with the other thumbstick that was designed for all-or-nothing movements. It was infuriating. You could totally tell that they put the feature in as an afterthought and didn't expect anyone to actually try to create their own racing livery.
Also the wheel selection and body kit stuff was too literal - I would want to use a certain wheel but it only comes in 17" instead of 19" and looks dopey on my supercar. And I don't think any wheel existed that was over 19" in diameter. I dunno, I just wasn't feeling it at all. I definitely prefer the more arcade-style racing like the rest of the NFS series.
... But those are cool cars though!
- 8 years ago
You may of already knew but the guys who did Shift one and two are the ones who have created Project cars 1 and 2. Just an interesting thing thats all.
When i read your comment about that freaken camera i was laughing so hard cause it so true. I had totally forgotten about that. Probably because iit was so bleepen annoying that i wanted to memory block it . lol.
" I would want to use a certain wheel but it only comes in 17" instead of 19"
Dam straight ! and here we are today right back in that spot . ☹️
Thanks bud 👍
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