Forum Discussion
I think the major issue with EA is the fact that they are one of the companies that have fired developers but have given huge bonuses to executives. Another problem is pushing politics into video games and saying "oh well, if you dont like it, dont buy the game". Consumers dont buy games for political reasons they buy games for entertainment.
To get back on topic. Let's face it, it's not the actual developers (meaning the people actually making the game) fault that some of the last few NFS games have hit a snag. We had a good think with 2015 meaning pure, underground racing. We had customization (a lot of cars lacked a lot of parts) and the performance customization was great. It was kind of on par with UG2. It was essentially a reintroduction to the UG series. Why didn't EA just improve upon that? They had a great thing going with 2015 all they needed to do was upgrade from there. Dont get me wrong, Payback was fine but there were major issues. One was lack of cops and the other was the really bad performance customization. The map was super small. We live in generation where maps are fairly large though, I loved the setting.
What we need (which people have been asking for years) is another game like how UG or MW (05) was. They need to go back and see what were some of the best selling of all time. UG2 and MW (05) were two of the best selling games they put out. They need to go back to the model they used for those games. That was pure, awesome gameplay. UG2 had some of the best customization ever out out while MW (05) had the best story. Both of those games had huge replayability. They need something such as those games to put them back on the map. Forget politics and forget profit margins for a change and make a game that will beat all other racing games out there.
@XGCSith wrote:
We had a good think with 2015 meaning pure, underground racing. We had customization (a lot of cars lacked a lot of parts) and the performance customization was great. It was kind of on par with UG2. It was essentially a reintroduction to the UG series.
Two things wrong with Need For Speed 2015 (Need For Speed Reboot) that the NFS Underground games didn't have.
1. Always-Online DRM
If EA were to permanently shut down the servers for a game that you paid for, your money has gone down the drain. The game becomes unplayable.
If that were to happen (EA has a long track record for killing off games), you can't play the game 10 or 20 years later like you can with NFS Underground games.
2. Horrible driving physics
Driving physics in Need For Speed 2015 (Need For Speed Reboot) feel nothing like the driving physics in the NFS Underground games.
NFS 2015 (NFS Reboot) features drift physics that it's a necessity to drift to win races while NFS Underground games feature grip physics that it's not mandatory to drift.
CLP122214 wrote:
Dont get me wrong, Payback was fine but there were major issues. One was lack of cops and the other was the really bad performance customization. The map was super small. We live in generation where maps are fairly large though, I loved the setting.
NFS Payback is far from fine. Very far from it.
1. Always-online DRM
Despite the devs saying the game can be played offline, NFS Payback is secretly an online-only game.
The game has Denuvo Anti-Tamper DRM inside it that requires players to periodically connect to the internet to authenticate their game to Denuvo servers before playing. If Denuvo servers get shut down temporarily or permanently, then the game is unplayable.
2. Shipments (Loot boxes)
Players spend currency for a chance of getting things they want.
They shouldn't have to do that. Players should be able to purchase whatever they want just like in previous NFS games. Like NFS 2015 (NFS Reboot) for example.
3. Horrible driving physics (Same as NFS 2015 or NFS Reboot)
CLP122214 wrote:
What we need (which people have been asking for years) is another game like how UG or MW (05) was. They need to go back and see what were some of the best selling of all time. UG2 and MW (05) were two of the best selling games they put out. They need to go back to the model they used for those games. That was pure, awesome gameplay. UG2 had some of the best customization ever out out while MW (05) had the best story. Both of those games had huge replayability. They need something such as those games to put them back on the map. Forget politics and forget profit margins for a change and make a game that will beat all other racing games out there.
I like how you don't ever mention about driving physics. lmao 😃
Both the NFS Underground games and NFS Most Wanted 2005 had grip physics which added to the games' successes with NFS Underground's customization and NFS Most Wanted 2005's pursuits.
Unforunately, it's been confirmed by a Ghost Games community manager on NFS subreddit that the upcoming NFS game will feature drift physics. Not the grip driving physics from NFS Underground games and NFS Most Wanted 2005.
Link: A note on Grip vs Drift and other Handling topics
So I'm already not looking forward to the next NFS game.
Hopefully the next NFS game isn't online-only and doesn't have Denuvo Anti-Tamper because that will just make things worse if the game does have them.
- XGCSith7 years agoSeasoned Ace
@TheRealJonyYes, online only for 2015 was a major set back. I was talking in terms of cars and customization. The cars were either hars to turn or easy to drift which was a huge set back for the game. I still think 2015 is a good foundation for future NFS games.
As far as Payback goes with the online issue you mentioned, I've never had an issue. It would just tell me to sign in online to access the store. The lootboxes I understand from a business standpoint as the prices of games are flat so they have to have other ways to bring in revenue. That's where lootboxes and different editions of games come in. As far as driving physics go on Payback, the "always drift" aspect of it is annoying but it's not a huge setback for me.
As far as the physics go, when I mentioned that the new ones should follow the same model as the previous best selling ones, I figured I didn't need to point that out since I mentioned the future ones should be like the previous ones. I'm not saying carbon copies, just follow the same model. UG2 was best in terms of gameplay (physics included), and customization. MW (05) followed the same model but was improved upon. The only real difference was the blacklist, performance and visual customization, cars (obviously) and it was daytime. Both amazing games and both games that the future ones need to be based off of.
- TheRealJony7 years agoHero+
@XGCSith wrote:
As far as Payback goes with the online issue you mentioned, I've never had an issue. It would just tell me to sign in online to access the store.You had authenticated your game to the Denuvo servers, so you don't need to be connected to the internet right after you did that.
After a few days pass, you will need to authenticate your game again to the Denuvo servers or you won't be able to play.
Here's a video about Periodic Activation of Always-Online DRM: https://www.youtube.com/watch?v=HiwnnbrV0d8&t=184s
Just watch the first 3 minutes.
CLP122214 wrote:
The lootboxes I understand from a business standpoint as the prices of games are flat so they have to have other ways to bring in revenue. That's where lootboxes and different editions of games come in.Did you know loot boxes in video games are frowned upon by the sane part of the gaming community?
There are a lot and a lot of YouTube videos discussing about loot boxes and how it's very detrimental to the gaming industry.
People don't want to gamble in video games. They want to buy things that are 100% guaranteed to be given to them upon purchase.
DLCs and expansions are 100% guaranteed to be given if purchased. Useful loot box goodies are NOT 100% guaranteed.
By the way, God of War and Spider-Man for PS4 both sold really really well in 2018. And both of them don't have loot boxes in the games.
Casinos exist for the sole purpose of gambling. It shouldn't had made its way to video games.
- 7 years ago
Its simple IMHO and keep in mind this is a huge NFS fan saying this, the next one will be in the same state as the last 2 i bet everything on it. Look Its has come to a point were cost have risen and bottom lines rule the final decisions so no matter how bad we want these things in the next NFS its not going to happen. Only time we will see any of our suggestion in game is if some suit guy in accounting feels that it will generate a dollar value. I get that games have to make money don't get me wrong but how hard is it to conclude that if tons of people are willing to PAY MONEY for something then just make it !! . Why is it always what they think will sell that ends up as final product instead of what tons of people want. No one can please 100% of every one but wouldn't it make sense to please 80 of the buyers instead of aggravating them with what thy don't want and losing it all . Listen if I go to a restaurant and ask for soup and keep getting a salad i can tell you after a few times its over and done with and they wont hear from me again. Selling people what they want should not be rocket science jeez !! ☹️
- 7 years ago
My friend , it is a arcade game let the driving physics issue go 😛
" im joking around with you "
- TheRealJony7 years agoHero+
@master2g wrote:
TheRealJony
My friend , it is a arcade game let the driving physics issue go 😛
" im joking around with you "
I'm not gonna bite your head off. I'm not that vicious. XD
I did my fair share of complaining about the driving physics, but I would have bigger complaints about a game with always-online DRM.
If a NFS game has drift physics but can be played offline, I would be frustrated with driving all the cars but I can at least play the game offline after 10 years. (I would still complain about the drift physics)
If a NFS game has grip physics but only can be played online, I would enjoy driving all the cars but the game is a ticking time bomb with an unknown expiration date.
It's known that NFS 2015 (NFS Reboot) is an online-only game.
It's been told that NFS Payback can be played offline, but it's really an online-only game in disguise. The Denuvo Anti-Tamper DRM inside the game files makes it an online-only game by locking players out of their game they purchased unless they connect to the internet to authenticate their game to Denuvo servers before playing. And Denuvo servers could permanently shut down too, making the games unplayable forever.
Hopefully the upcoming NFS game doesn't have any kind of online requirement or it will add to the list of things I dislike about it.
- 7 years ago
Sadly your right and Always-Online DRM: was created to stop pirates of video games.
However, when its added to a game by the creator as the video pointed out, it also in time will stop paying customers too.
This is a bad system for all players, and is very flawed.
I think this is just as bad as Micro transactions in video games!
The consumer loses in the end.
1.) We lose Time
2.) We lose Money.
3.) We lose our games we pay for if we can't get proper authentication from Always-Online DRM.
Thanks for sharing the video and I just wanted to add a few more points to what your shared.
Have a great day! :eahigh_file:
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