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999Black-Dragon's avatar
999Black-Dragon
Rising Newcomer
25 days ago

Need for Speed games pointless after NFS 2015

My Complaint with NFS games is that Since NFS 2015 the Porche Carrera RS 2.7 has been the fastest car in the games.

It feels pointless playing another NFS game just to unlock this car to win all races with.

Below are 15 points which EA can look at, if they are wondering why this franchise is failing:

1. Kills vehicle variety

If one car is clearly stronger than the rest, then most players stop experimenting. A racing game with a huge car roster becomes pointless when only one car is truly competitive.

2. Makes progression feel meaningless

Unlocking and upgrading dozens of cars feels like wasted time if players know there is only one “correct” car to use in the end.

3. Reduces replay value

Each new Need for Speed title should feel fresh. If the same car dominates every time, the gameplay loop becomes predictable and repetitive.

4. Hurts online fairness

When one vehicle is unbalanced, online races become less about skill and more about who is using the meta car. That creates a frustrating and unfair competitive environment.

5. Punishes player preference

Players who want to race with their favorite cars (muscle cars, tuners, supercars, classics, etc.) are effectively punished because they cannot compete against the overpowered choice.

6. Encourages “copy-paste” gameplay

Instead of creative builds and tuning diversity, the community ends up using the same car, same upgrades, and same setup. This weakens the game’s identity and depth.

7. Undermines the tuning system

A strong tuning/customization system should allow multiple cars to be competitive in different ways. If one car beats everything, the tuning system loses purpose.

8. Creates stale online lobbies

When everyone drives the same car, online races become visually and mechanically repetitive, which makes multiplayer less exciting.

9. Damages player trust

If balancing problems continue across several releases, players may feel the developers are ignoring community feedback or not testing vehicle balance properly.

10. Makes new releases feel less worth buying

If players expect the same balance issue in every new title, they may feel there is no reason to buy the next game because the experience is effectively the same.

11. Discourages long-term engagement

Unbalanced metas drive away casual and competitive players alike. Casual players get frustrated, and competitive players get bored.

12. Weakens the value of the car roster

Licensing many cars is a major selling point. But if one car dominates all classes or endgame play, the rest of the roster becomes cosmetic rather than meaningful.

13. Promotes “meta-only” community behavior

Instead of sharing creative builds, the community focuses on one overpowered setup. That reduces discussion quality, experimentation, and fun.

14. Creates the impression of lazy balancing

Even if that’s not the intent, repeated dominance of the same car across multiple games can make it seem like balancing is not a priority.

15. Breaks immersion and authenticity

Need for Speed is partly about car culture and variety. Seeing one older model repeatedly outperform everything can feel unrealistic and immersion-breaking.

One Bonus complaint.
They don't give the Community what they want.
We have been begging for Most wanted, and Underground 2 remakes. It was ignored and the results were bad sales.




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