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I doubt any developer wants their game to fail, that doesn't make sense. The problem is the time frame they are given by EA to create a game. Ghost Games has to have some other issues as well. Considering that this is the same game engine as the past two games they shouldn't have all these problems. They must have lost some key people either due to the constant pressure from EA or fired due to the bean counters at EA. The main problem here is EA, they are the ones pushing the game out the door unfinished, Ghost Games has no input. They are owned by EA and are treated as employees.
@4Northstar wrote:
Considering that this is the same game engine as the past two games they shouldn't have all these problems.
NFS Rivals also used Frostbite 3 engine. The past three NFS games from Ghost Games used Frostbite 3 engine.
However, NFS Rivals was rushed as Ghost Games had just 6 months to make that game. (The PS4 and Xbox One releases fared better than the other platforms though, due to Ghost Games prioritizing these platforms as NFS Rivals was the first NFS game for these consoles)
- 6 years ago@TheRealJony If I recall correctly(Maybe not) Rivals was originally Criterion Hot Pursuit 4.But Criterion went broken after MW2012,so the leftover of HP4 project was sent to Ghost(Mix of BB+Criterion) and finished off in a over-short time.Hence why Rivals is buggy and unpleasant as a new game