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Thank you for providing your insight into the development of MW2012 and MW2. It's unfortunate to hear that Criterion fell apart after the development of these games, and that the original MW2 game wasn't finished due to time constraints.
It's interesting to hear that MW2012 was originally Burnout 6 renamed with real cars added to it, while HP2010 was able to be developed without major rush or content changes. It's also worth noting that Stellar consists of ex-Criterion members and has only developed two games so far, both of which used the Renderware/Chameleon engine rather than the more common Frostbite engine used in current EA games.
It's unfortunate that even the two Remastered games developed by Stellar are still buggy, despite being ported to new platforms. It seems that Stellar may have lacked experience with other engines and non-Criterion projects, which could have contributed to these issues.
Thank you for sharing your knowledge on this topic.
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