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Why do people make such a big deal over 60fps IMO 30fps is good enough. human reaction time is 250 milliseconds each frame at 30fps is displayed for 33 miliseconds (7 frames have gone by before you can react) so tell me how it makes a big difference or makes 30fps unplayable or not worth it. Yes 60fps is smoother and technically better but it is overkill IMO. my pc can handle 60 fps so i leave it on that but i have tried both and i did not feel that 60fps improved my experience at all, it felt the same to me.
- 8 years ago
@anti-loser1 wrote:Why do people make such a big deal over 60fps IMO 30fps is good enough. human reaction time is 250 milliseconds each frame at 30fps is displayed for 33 miliseconds (7 frames have gone by before you can react) so tell me how it makes a big difference or makes 30fps unplayable or not worth it. Yes 60fps is smoother and technically better but it is overkill IMO. my pc can handle 60 fps so i leave it on that but i have tried both and i did not feel that 60fps improved my experience at all, it felt the same to me.
I don't really make a big deal out of 60 FPS, but when the opportunity is there, I will definitely trade graphics and maybe even resolution for a higher framerate:
-Quickest recorded reaction time is 100 milliseconds, meaning only 3 frames would go by if the fastest reacting person had to react to 30FPS.
-Supposedly, lower framerate can increase input lag.
-Although 30 FPS can make human animations look more natural, it's better for a physics-based game to have 60 FPS so that you can pick apart exactly what is happening and see the fine details unfold. (Ex: Suspension absorbing bumps) Also ties in with reactions, as being able to make out even the slightest of movement easier could help with reacting.
-60 FPS also requires less motion blur per frame to look smooth.
- Anonymous8 years ago
While I agree that 30fps is enough, this game has some serious issues with maintaining that. I have been playing the game on a standard PS4 which I bought at launch. At the moment the game is really struggling. Cars, trees, cops, barriers appearing out of nowhere right in front of me, the render distance and time is shockingly bad. After every cutscene, getting back into the gameplay my car will be invisible for around 10 seconds while it loads back in. The city will also be completely empty for a ridiculous amount of time because no other A.I. vehicles have loaded. Worst of all though are the cop chases and action scene missions. As soon as you get two or more cops or house drivers chasing you the frame will drop drastically. At one point in the first few missions I had about 4 cops and 3 house drivers chasing me, this resulting in the frame rate dropping to what I would guess was about 10, maybe 15 frames per second. This made the car almost undrivable because of how unresponsive it was. Let’s be honest here, this game doesn’t push the boundaries in terms of visuals or content and gameplay. It’s a pretty standard game, and yet somehow it fails to perform at 1080p 30fps. That is a joke for a game that costs £80 for the deluxe edition from a developer as big as EA.
Just as a quick side note, I was really impressed with the customisation they brought back for the 2015 revamp and they have now managed to go backwards with that as well. Instead of earning cash to purchase upgrades like you would in the real world, to upgrade performance of the car you have to purchase speed cards. These are completely random which means that to upgrade any car you find yourself having to spend stupid amounts of money to try and obtain the specific part you want. Then there’s the visual customisation, everything is locked and can only be unlocked by completing stupid challenges which early on in the game are actually quite difficult because of the quality of cars you have access to.
The game unfortunately then has become another game which is just a grind to complete, replaying the same races over and over to earn enough cash to get a random performance upgrade which may not even be an improvement. Want to put a body kit on your car, we’ll be prepared to grind drift runs, jumps, speed traps and other things just to do so.
- Anonymous8 years ago
I purchased the game yesterday and I start playing it immediatley after exiting NFS 2015. The problem is not the 30fps limit but the fps fluctuations, It feels like 20fps when you do a donut because of the smoke. And each time I drift a bit, because of the low fps caused by tire smoke and other particles, I loose control of the car a bit more than I should. One more thing that makes it a horrible experience for me is that the game has some kind of input delay compared to the NFS2015. SOmeone else noticed this? Overall the fault is shared between the devs that pushed their engine too far with an open world game and the PS4 that got old so quick. I also have the game on PC, origin, and it's the only game that has a bit of lag sometimes when loading the map. I have GTX1080 and i7-7700k, I think the game should have been optimized better.
- Anonymous8 years agoI agree. 60 fps is kind of essential in competitive MP, shooters, fast-paced games, fighting games maybe. But otherwise i really dont care. I played maybe sub 30 so many times and precisely locked at 30 fps with some motion blur (Looks really smooth to me).
- 7 years ago
I love the old style, free driving skills of the ps2's "nfs underground 2" era. Then EA went more "midnight club 2" when they released "most wanted" (in terms of car handling mechanics) and this game is a weird mash of both, with a drift car it's just like most wanted again. And off road is all that underground skill. Cool but I can hit 60 plus fps on my dell 7567 and because of the "mechanics" having a lack of any real control (nfsmw) most times. It simply won't change the head on crash after crash senerio. So I lock around 43fps with drops to 28, and would easily play at 30 if I could keep it stable enough. Its a fun game once you put on the action cam and drift using the estimated momentum stratigey. "Or watever" but I would bet money this title is set with mechanics to ensure you will win no matter what if you at least try. Hitting your opponent off the line or at a turn is one way you can go straight to the top. Now psp's version nfs carbon was a HARD game with no customizations ☹️ , so i'm glad about this purchase. These counsels devlopers need to stop throttling the game creators with these fps locks I want to see a $500 max pc build that will play this game locked at 30 fps no flaws. My pc is $1200 and its impossible. Agreed
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