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If your specs meet minimum requirements then the game should work regardless of what brand it is. The fact that we're seeing so many issues on some hardware (even though it meets minimum requirements) means the code has not been optimized. I have a quad core intel machine with hyperthreading and an AMD 6750 GPU running Windows 7 64bit and 8 Gb of RAM The game never used more that 500 mb of ram, never used more than 2 cores and never pushed the GPU over 80% load. This is poorly writen code!
As a comparison to this, I'm running the pre-beta (early access) release of Assetto Corsa and that game uses all cores. I have it locked at 60 fps and the game holds the GPU load between 85-90%. How can a pre beta piece of software out perform a supposedly "full release"? Because the guys behind AC know what they're doing and Ghost Games doesn't have a clue.
Been a while since I last commented on here... I actually gave up on the game and just uninstalled it. No method of refund for me unfortunately.
However, I can support the idea that it is compatibility with certain components that causes the issues, as I've just completed a major upgrade of my computer (as I always do at the start of a new console generation).
Old Specs:
Athlon X4 640 3.0Ghz Quad Core
16GB DDR3 RAM
500GB HDD (SATA 2)
Nvidia GTX 560
New Specs
AMD FX 8320 3.5Ghz 8-Core
16GB DDR3 RAM
1TB HDD (SATA 3)
AMD R9 280X (OC)
Out of curiosity I decided to test the game again today, and it ran fine, on all settings (as it should). So I now have 2 theories, one is the Compatibilty idea that's already been floated around. The other, access speed from the Hard Drive, it could be possible that the lag comes from bigger files being needed for certain areas.
- 12 years ago
^ As most have said, HDD speed has nothing to do with gameplay. RAM is what load textures and if bigger files need to be accessed, then this game will have the same performance from BF4, But I can play BF4 smoothly at High to Ultra settings easily and retain 30fps. The game is simply badly optimized, frame rendering is poor and there's nothing else to it. You can cheat time trials events with a higher fps cap and timer will go normal
- 12 years ago
It has to do with the cpu, the game was optimized for the 8-core console cpus, so the problem is that the game doesn't take advantage of modern graphic cards and unoptimized for most PC cpus, which is the reason why performance won't improve regardless of resolution and graphical quality, the bottleneck is the processor.
- Anonymous12 years ago
That's not correct. There are guys here running 3 GHz 8 core machines with 16 GB of ram that are having frame rate issues. It's not the hardware, it's the code. And regardless, if the min specs is an 8 core setup then they should put that on the box - they haven't so as a consumer I expect the game to work based on what EA has advertised.
- 12 years ago
Yeah, I'm on a i5 2500k overclocked to 4,4Ghz and I barely see usage over 25%. EVGA GTX 780 Classified which I've overclocked to 1293Mhz, however it sits around at the same clock speeds as I use when I'm web browsing which is 888Mhz and usage is around 20% or so. It's bad coding. If I render the game in 4K resolution though it uses my card as it should and sometimes stays around the 90% mark.
Memory is 8GB at 1600Mhz, haven't bothered to check the usage there as everything else is more or less unused. There was no change at all from having the game installed on my WD Caviar Black 1TB (7200rpm 64MB cache) to my new Samsung 840 EVO 120GB SSD, I couldn't even notice any difference in loading times either.
Look at GRID 2 instead. That's a game that's properly optimized and runs great even on mid-range systems with high settings. It's utterly poorly optimized for anything. NFS Rivals where made for the xbox 360 and PS3 and then ported to the other platforms.
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