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Go and try to change the vinyls in the 08 Shelby GT 500KR as well as some Mustang GT vinyls.Why do you need those cars anyway as the Porches and Mazada are over powered compared to American cars which are under powered especially the the Mustang GT and Gt500.UC needs a new patch which deals with a lot of balance issues.The pursuit break around the court house is important.This game was just to rushed out the door with all the money that went in it to get all those celebrities in it .
> try to change the vinyls in the 08 Shelby GT 500KR
As mentioned in my prior post, the GT 500KR vinyls are part of a "stock graphics" package and can't be changed. You need to delete the "stock package" and then add the vinyls back. I think the chicane vinyls include the stripes which you can move, resize, and color to match the "stock graphics" vinyls.
> Porches and Mazda are over powered compared to American cars ... balance issues.
Most racing games have dominant cars overall and/or dominant cars for each class / tier. Which cars are chosen to be dominant don't reflect reality, such as choosing the Toyota Corolla to be the dominant race car in Underground 2.
For UC, the dominant tier 4 car is the Elise. For tier 3 - Nissan GTR, closely followed by Audi TT, Dodge Challenger, Lotus Elise, and Mazda RX7. The Challenger has more power but less handling, so unless you know the tracks (you need to brake sooner), it's more difficult to drive, but I recall players using the Challenger online in multi-player races. For tier 2 - Lamborghini Gallardo or Porsche GT2. For tier 1 - CCX if you have collector's edition, otherwise the Zonda. The McLaren F1 is the easiest tier 1 car to drive if using an analog controller, since the steering is so sensitive in the tier 1 cars. For tier 2 and 1, the downforce is a key issue, as many of the cars go airborne over bumps, causing them to crash in turns. Using nitrous unrealistically increases downforce, so it's often used in turns, but it's not enough to keep most of the faster tier 1 cars from going airborne. From the Challenger Series, the Dominator Z06 has great acceleration and top speed, but it's lack of downforce makes it useless for racing.
> The pursuit break around the court house is important.
If that's the one I mentioned in Palm Harbor, it's the only one I'm aware of, and someone at EA just forgot to put the pipes there. Once you know it's not there, it's not that much of an issue as there are other pursuit breakers in the area, and the more difficult pursuits in career mode are in Sunset Hills and Port Crescent. If just trying to evade with the helicopter present, I use the highway that goes through Palm Harbor, use speed breaker and u-turn just before the bridge to lose the helicopter, then head west and take the pair of jumps to the isolated bit of road.
- 8 years ago
Then you get rid of the Gt 500 stripes
There is no Mazda that can beat an American Performance car and Porches are over powered a Mustang Gt can kick Porches rear as it has more torque.It is is one of the most under powered cars in the game.I know how much NFS feels about American cars as they don't know a thing about them unless you live in the US or Canada.Marc really didn't know much about American or racing for that matter..\
This is why a lot of people use trainers to fix balance issues and my dominate will always be American and the Camaro is good at T1.I never really cared for the tier system doesn't work well.
- 8 years ago
> how much NFS feels about American cars as they don't know a thing about them unless you live in the US or Canada.
Undercover was made by EA Black Box, based in Canada. They're aware of the relative performance of the cars, but choose to ignore the relative performance of real world cars when deciding how to "tune" the cars in the NFS games. Carbon did have the Z06 as the fastest career car, with the non-career Audi Lemans (like an R8) being faster at a few tracks. At the extreme, for Underground 2, the Corolla, a starter car, is the dominant race car.
> Marc really didn't know much about American or racing for that matter
Marc did have a racing background, and was a driver in the Toyota Atlantic series (similar to Indy Lights):
In my opinion, the development team chose which cars to make dominant and not Marc. Marc probably played more of a consultant role in how to tune the cars to handle in the manner that the team wanted. The worst case was NFS World, which kept changing performance and game aspects in order to keep players spending real money on a series of ever dominant cars and gambling (card packs) with real money in an effort to get performance parts.
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