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Drift Stability Control [Effect: Mostly C] Drift Stability Control; on or off? This is one of the most important decisions you’ll make. This is turned on by default and allows a stable, ‘pick-up-and-play’ drift style, akin to NFS Rivals. By turning this option off it allows access to deeper drift angles at the cost of an increased risk of the car spinning out completely if you overcook your drift. This is now a risk vs reward dilemma; potentially you can score much higher on drift events when turning this off, but it takes a bit more skill to control the car.
Another important distinction between on and off is the way the car behaves when counter-steering during drifting. When on, this is a condition for exiting a drift and regaining traction.
When off, though, you can maintain or increase your drift angle as you align your wheels to the car’s direction of travel, giving more sideways movement. When this is the case, the safest way to exit your drift is to release the throttle.
Lastly, when switched off you can initiate a drift via a “Scandinavian flick” maneuver.
Braking Drift Assist [Effect: Mostly B] This is essentially the decision to enable or disable the ‘tap brake & steer to enter drift’ controls. This defaults to ‘on’ to promote easy and accessible handling, turning this ‘off’ though contributes to an experience more similar to old NFS classics (Underground, MW etc.).
Now the vehicle will have some stability when braking, allowing you to slow down for corners and follow a more accurate driving line than the previous drift model allowed for. Drifting is still possible, but will require a yank on the handbrake amongst other things!
The caveat here is that if you tune your car to be so drifty that it steers into drift, then the car will transition into a drift anyway, even with the Braking Drift Assist set to ‘Off’. At this point the action of tapping the brake becomes irrelevant as the steering alone is enough to get your car drifting.
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