Re: Max RPM should be realistic/change with block upgrades
How did i not think of that? That's a pretty good way to implement the lacking Fine Tuning we've always liked about the NFS games. And since some engines have crappy output (when fully built) that could be a way to balance it out and avoid that "being-forced-into-a-swap" kinda thing.
I've seen a fully specced drift built RX-7 in Heat that has around 450hp, and that's just pathetic. Sure 450hp is a pretty good output IRL, feels fast and, in Rotaries it's fast enough to keep up with 650-700hp V8's but In-Game is laughable to say the least, forcing us then into ruining the car with a V8/V10 Swap just because it's not even tuned...