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Re: Max RPM should be realistic/change with block upgrades

How did i not think of that? That's a pretty good way to implement the lacking Fine Tuning we've always liked about the NFS games. And since some engines have crappy output (when fully built) that could be a way to balance it out and avoid that "being-forced-into-a-swap" kinda thing.
I've seen a fully specced drift built RX-7 in Heat that has around 450hp, and that's just pathetic. Sure 450hp is a pretty good output IRL, feels fast and, in Rotaries it's fast enough to keep up with 650-700hp V8's but In-Game is laughable to say the least, forcing us then into ruining the car with a V8/V10 Swap just because it's not even tuned...

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  • In all the gameplay I saw o noticed car revs wasn't right neither all the redlines are too low I hope they sort this because highest rpm I've seen is 7500rpm on the M3 gtr which is wrong it revs to 8500 if I recall right and im interested to see this on the Honda civic ek9 and the Acura RSX type s because they are both high reving engines and also the 1.3 l Wankel engine should rev too 9000 rpm this needs to be sorted cause I know this will * alot of people off and I agree with more tuning possiblitys on our cars otherwise everyone will have the same just different exhaust customization but if me and a friend both had. E30 M3 with a Wankel 1.3 rotary that have both been max upgraded and they only rev to 7 000 when it should be 9000 it will be annoying becaus it's wrong and there will be no individuals as the only diffrnces will be exhaust tune and handling but we should be able to do revs and horsepower and torque mapping like a Dyno feauture I hope this is addressed 

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