Re: Performance issue, very bad FPS and FPS drops
So after a month or two of getting a new PC and further testing, I decided to go Window Mode and open MSi Afterburner to show some more stuff.
The last time I showed that during 30FPS the game uses my full CPU power and during slow fps, my CPU drops. Now with the graph on Afterburner, my GPU usage shows that from 80-100% I'm gaining fps from 28-30, mostly constant 30fps, and when I start to slowdown with Rivals, my usage goes down all the way to 50-70%. THIS IS UTTER INSANE. First, the game decides not to use CPU power for no reason during active gameplay, and now the GPU is not even using its full power. WTF??????? Every other graphical intensive game at least uses 90-100% of the GPU, only Rivals decided to use it for a few seconds and quit. Then there's the loading texture issues, GEEZ I have 2.5 GB of DDR3 VRam in a crossfire/dual graphics config laptop and 8GB DDR3-1600MHz of system ram in total and the game uses less than 2gb. GPUz shows that not even 1GB of my 2.5 is being used as it reaches 800mb vram. DX11 in some games, uses 80-100% of the GPU power, and the recently released Mantle API is always using 100% of the GPU power to limit bottlenecking. GEEZ Criterion, get your **bleep** together. Yes, this isn't a Ghost Games thing, it's the Criterion shi tty-money-who ring devs that keep ruining NFS. Most Wanted was a rushed game, with crappy FPS, stutters and the worst handling ever now NFS Rivals which can't even be paused fully in Single Player and whatever resolution, game changes I make from Low to Ultra, I still get the same 30 fps in 1 location, 10 fps in another location. All just because you want to kill the PC industry or what? Who in the mutha fu ckin hell attaches frame rate to game speed? I'm easily playing BF4 on High to Ultra 1920x1080 with recorded videos posted online with no issue whatsoever but Ghost Games and Criterion Sh it, a 2 team company can't even make 1 patch to fix this issue and can't make 1 fully working game.