Forum Discussion
The combination of being a free to play game as well as an increase in the number of global internet users for 2005 to 2010, especially developing countries, helped make NFS World popular.
https://en.wikipedia.org/wiki/Global_Internet_usage
I didn't like the way World evolved into a pay to win game. Initially (version 4.0) the main thing players might spend money on was powerups to save time rather than grind for them doing pursuits or single player races. World was a relatively low budget game (compared to NFS Undercover), so it didn't need to make that much money. However, EA turned it into a cash cow, dropped nearly all development (completing the map, adding canyons, ...) that didn't contribute to revenue, and then reduced the team to a minimal staff (actually zero for a while using a European group to support the game, which didn't work out).
@rcgldr wrote:
I didn't like the way World evolved into a pay to win game. Initially (version 4.0) the main thing players might spend money on was powerups to save time rather than grind for them doing pursuits or single player races.
I also didn't like it becoming a pay2win game too. The game becoming pay2win is what killed the game for me.
I didn't mind grinding powerups, but I can understand the outrage from players about powerups. Spending real money on powerups can be seen as pay2win in Version 4.
I remember the timeline of outrages from the players.
November 2010 - Version 5 with Performance upgrades
March 2011 - Lamborghini Murcielago LP640 (first pay2win car)
December 2011 - Koenigsegg CCX Elite Edition (25,000 insane Speedboost price tag)
May 2012 - Skill Mods
August 2012 - Car Classes
November 2012 - McLaren F1 Elite (22,000 Speedboost for best car in the game)
I didn't mind Version 5's performance upgrade system, but I do understand the outrage from people about it.
This system was unfriendly for new players playing the game after Version 5 was introduced. They can't directly buy the best performance parts. They have to be lucky and win them.
I did mind about the Lamborghini Murcielago LP640 introduction.
That car can beat the best free car (BMW M3 GTR (E46)) in every way, so players can't compete properly without real money.
This Lambo killed the game for me.
rcgldr wrote:
World was a relatively low budget game (compared to NFS Undercover), so it didn't need to make that much money.
True.
So many assets from previous NFS games were reused for NFS World.
rcgldr wrote:
However, EA turned it into a cash cow, dropped nearly all development (completing the map, adding canyons, ...) that didn't contribute to revenue, and then reduced the team to a minimal staff (actually zero for a while using a European group to support the game, which didn't work out).
I think EA fired all the devs that develop the maps after the failure of NFS The Run.
I wished EA had released the canyons into the game on its last 3 months for everyone to enjoy driving on them.
It's mentioned that the canyons were done and just needed game modes to go along with it.
About NEED FOR SPEED™ Franchise Discussion
Recent Discussions
- 19 hours ago
- 21 hours ago