"This is the first time I've ever heard about #craigitup but if it actually was the leading force behind them taking a year off for extra development what did it actually achieve?"
you know what the extra year acheived? it achieved deep customization, and it corrected the path that NFS was going down. you know if the movement never happened we would still be getting Hot Pursuit Burnout style games. you accuse Payback of being Burnout, but do you forget that Most Wanted 2012 and Rivals exist?? like seriously get real. the only thing burnout style this game has is the takedown camera, but even after I prove to you that it's not as intrusive and that it only exists in the rare heist missions you still are accusing it of being burnout. which if you didn't know, burnout was a rip off of older NFS titles from the way things feel to the maps look.
"people have been spamming we want NFSUG3 since 2010"
actually ive seen more requests for another most wanted game than i have an underground game. also it would be stupid for them to do another underground because the big things people hated about NFS 2015 were features ripped straight from the underground games. such as always night, and limited garage space. NFS 2015 whether you like it or not was essentially underground 3. every feature that made underground what it was, was in 2015.
"these same youtubers who got early access to Payback also said NFS 2015 was great when it really wasn't."
NFS 15 made major improvements to the series. like brake to drift. you didn't have to use brake to drift in 2015 which made drifting more skillful with all the silliness in the physics out of the picture the fact that you didn't have to use brake to drift was huge. I'm not saying 2015 is a great game, but I think it's better than what a lot of people give it credit for. and with 2015 these youtubers had nothing but rivals and most wanted 2012 to compare to 2015 and when you compare 2015 to rivals or Most Wanted 2012 then of course the game is going to seem amazing. which in comparison to those titles it was.
"Of course the F132 had different physics its running extremely wide slick tires its practically impossible for it to handle like any of the other cars, but at the end of the day I'm still going to need gameplay I can't just take anyone's word on it regardless if they played it."
hahahaha. dude the F132s handling has nothing to do with tires or whatever BS you are throwing out there. the type of tire tread and tire size in NFS is completely irrelevant to how cars handle in that game. the F132 has completely different physics CODING than every other car in 2015 and the wheels & tires size has no factor what so ever in how they work because that's not a part of the physics coding. if it was the AE86 in 2015 would just constantly slide because the wheels on that car are extremely thin no matter what. in NFS 2015 the only thing tire related that matters in is the direction in which the tire is pointing. the F132 was a step in the direction of what the physics were going to be in payback there is no reason why they wouldnt build on that. just accept the facts instead of making it worse for yourself.
"I don't remember Burnout ever acting that way when you came in contact with another car, you still had to hit them pretty hard to bring up the crash cam"
you can't argue video of people being constantly taken down by a little love tap.
https://www.youtube.com/watch?v=ermrGKGEyJU
https://www.youtube.com/watch?v=-IbXQffq8T4
"I'm not just sending hate at Ghost its also EA to blame, both parties know what we want"
and they are giving us what we want. just to list some of the things we the community wanted that are in payback.
- Deep Customization
- Harder Racer AI
- Bigger Open World
- Harder Cop AI
- A More Interesting Story
- Day Night Cycle
- More cars and more car variation including
- Nissan 350z
- 1967 Camaro
- Buick Grand National GNX
- 1969 Pontiac GTO Judge
- 1969 Dodge Charger
- 1957 Chevrolet Bel air
- Unlimited Garage Space
- Car Dealerships
- Performance Shops
- Snapshot Pro
- Vinyl Sharing
- Manual Transmission
- No Locked Framerate On PC
and you love to praise the older games physics, but do you even remember how bad those physics are and were. in underground to undercover, your car would just randomly flip by hitting a curb wrong which always caused you the race or caused you to get busted by the cops. oh and what about the fact that in UG1 if you hit a traffic car your own car would literally do 600 flips in the air. oh and what about the prison shortcut in most wanted? do you even remember taking that shortcut and flipping of control due to how bad the physics were when you landed on the ground from a jump or what about how in undercover your car would just spin out by the smallest of taps from AI or small wall taps? the physics back then werent too hot themselves.