Forum Discussion
Yes, if EA has Porsche monopoly in racing games, why not use it?
1973 Porsche 914 1.8
1976 Porsche 934
1978 Porsche 911 Turbo 3.3 (930)
1978 Porsche 935/78 "Moby *"
1986 Porsche 959
1987 Porsche 944 Turbo
1988 Porsche 911 Turbo (930)
1988 Porsche 911 Turbo Targa (930)
1990 Porsche 911 Carrera 4 (964)
1990 Porsche 911 Carrera 4 Targa (964)
1992 Porsche 911 Carrera RS (964)
1992 Porsche 928 GTS
1993 Porsche 911 Turbo 3.6 (964)
2009 Porsche 911 Targa 4S (997)
2014 Porsche 911 Targa 4S (991)
Although, "Moby *", and 959 may be too outrageous, then again, people wish for modern supercars. Either way, this would feel a little like Porsche Unleashed again, which, by the way, was one of the Need for Speed games to not feature Ford GT (@Supersonic43574 claimed every title up to this had Ford GT). Basically, it was hard to feature a 2005's car in the eight Need for Speed titles that came out before 2005.
You also mentioned music. I would personally turn music off anyway, I don't like modern music. But, since EA features music from older games, it would be only fitting if, since we're remembering Porsche Unleashed, EA would add songs from that, like "Dr. Know", "Stealth Run", "Cold Fusion Power", "The Moebius", "R U Ready" & "Rezidue" by Morphadron, "Psychonaught" by Captain Ginger, "Aircon" & "Sentinent" by Cypher.
From Carbon, the most memorable song for me is "Ride A White Horse (Serge Santiágo Re-Edit)" by Goldfrapp. It should be noted that the full length of this song is 8:07. I know the intro part, lasting for 2:41, may be a bit boring, but it completes the song.
Also from Carbon, "Sugar (Jagz Kooner Remix)" by Ladytron, "People Always Talk About The Weather (Junkie XL Remix)" by Yonderboi, "Feel The Rush (Junkie XL Remix)" by Melody. And, I really don't like the weird 4:56 cut of Goldfrapp's song, with the fade in and fade out, I made a clean 5:25 edit of it, so it can be done.
From Most Wanted 2012, "I Love It" by Icona Pop feat. Charli XCX.
From Rivals, "Locked In A Cage" by Brick + Mortar, and "Lootin' In London" by RDGLDGRN.
From Underground 2, "Riders On The Storm (Fredwreck Remix)" by Snoop Dogg feat. The Doors, "Rocket Ride (Soulwax Remix)" by Felix Da Housecat, "Give It All" by Rise Against, "I Need Speed" by Capone, "Rush Hour" by Christopher Lawrence. "E-Ville" by Sonic Animation, "Crashing Foreign Cars" by Helmet, and "Black Betty" by Spaiderbait.
From Hot Porsuit 2010, "Opposite Of Adults" by Chiddy Bang, and "Sofi Needs A Ladder (Fractal System Remix)" by Deadmau5 feat. Sofia Toufa.
From Undercover, "Ghosts" by Ladytron, "Mighty Micro People" by Amon Tobin, "Genesis" by Justice, "Warning" & "The Mark Has Been Made" by Nine Inch Nails, "Fight Sounds Part 1" by Circlesquare, "Never Wanted To Dance" by Mindless Self Indulgence, "Scuba (Amon Tobin Mix)" by Bonono, "Indigo Children (JLE Dub Mix)" by Puscifer, and "The Formula Of Fear (Hybrid's Echoplex Mix) by Hybrid.
From Pro Street, "Brake Pipe & Hose" by Junkie XL, "Escape (Bloody Beetroot Remix)" by The Toxic Avanger, and "Neon Knights" by MSTRKRFT.
From Hot Pursuit 2, "Cycloid" by Rom Di Prisco.
From Underground, "Get Low" by Lil John & The Eastside Boyz, "24's" by T.I., "The Wonders Of You" by Andy Hunter, and "Glitterball" by FC Kahuna.
From The Need for Speed, "Rampant", "Power Slide," "Odyssey", and "Fill 'Er Up" by Saki Kaskas.
From Need for Speed II, "Siwash Rock" & "Sanoqoua" by Saki Kaskas, and "Main Menu" by Rom Di Prisco.
From Need for Speed III: Hot Pursuit, "Knossos" by Saki Kaskas.
From High Stakes, "Cygnus Rift" by Rom Di Prisco.
Unfortunately, I could not include some songs I like, just because they sound incomplete when censored. I understand this game needs to be kid friendly, but, for example, "I Do" from Chingy (Underground 2) sounds even annoying with cut out lyrics: "I don't give a [cut], you don't give a [cut], I'm ma stunt, I'm gonna
gloss till cowards know who I am. Cars, clothes, money, ice, [cut], [cut], [cut], [cut], [cut], freaks, house, pikes, 1.5 life".
As for the map expansion, a lot of people have already noted that the current map seems to include a downtown area. It should be Legends II update. In legends update, Eddie was back, and whether it was relevant or not, his car was Skyline R34, which was in the game already. And, story mentions downtown area being blocked off. By police, but no matter.
Legends II would unlock downtown, and with that, Kenji's challenges. Kenji, of course, will drive Mazda RX-7, although it is not the exact model. Yumi is also back, she will invite player to her garage, thus doubling car slots. Also, possibly some tuner cars can be added.
In the similar manner, Legends III can unlock Angie + Samson, with Samson's garage, and Legends IV unlocks Wolf + Colin, and Colin's garage. Angie's adds muscle cars, and Wolf's adds exotics. Wolf will be fitting in a rich neighbourhood, Angie will be harder to do, since there already is a port area, but there could be some other industrial area.
- 10 years agoVery cool ideas somemighty, it seems like you played every NFS game yet, that's cool;D. Unfortunately NFS 3 and Porsche Unleashed don't run on my computer so i only olayed the games since 2002 and then every game that came after it. The idea with the legends update 2 is cool, but it's a bit too focused on NFS Carbon for me, I'd like to see more Most Wanted characters 🙂
- 10 years ago
Thank you. I personally like Carbon more, and it fits the duo formula of Legends I, plus it enables unlocking three areas, but if we were to base it on Most Wanted, Vic is driving a Supra, and unlocks a rural type of area, and Earl, driving an Evo, unlocks a downtown area. I guess they could team up with Rog and Mia. I used Supra through blacklist 12 to 10, but I really like Yumi and RX-7, I always used RX-7 until unlocking Corvette.
- 10 years agoI didn't even thought of unlocking the new areas by completing the story and that's so cool. But in the end it's the choice of ghost games wich characters they will ad in if they do, but it would be awesome anyway
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