Content Suggestion for NFS Unbound
So, this is the new NFS game today?? I'm actually pretty much excited about this game once it releases. Btw, we just want to give some content suggestions for the game to avoid problems or content lacking like what happened to NFS Heat. It’s not just about cars or music only, although we also need better soundtrack and better vehicles with better handling in the game, but something useful enough to make the gameplay more stunning with a bigger and better experience. Here are the contents to prepare for NFS Unbound:
1. NFS 2015 tune stance/camber style:
- The tune stance of NFS 2015 is so good that you can lower your car's ride height to the lowest and adjust the track width a thicker one, aside from just adjusting the camber.
However, in Payback and Heat, the air suspension kit made the vehicle stance look awful, with only ride height and camber being the only options. Thus, the ride height doesn't go as low as the one in 2015, especially the lowest ride height for trucks is too high, and the air suspension kit is the only one that makes it go even lower, but it's very unpleasant cuz when I turn on my vehicle, the suspension goes up, instead of the cool looking lowered suspension on my vehicle.
Well, that's air suspension, and of course it will go up, but the thing is that it doesn't look cool. So either do not add the air suspension kit instead. Or maybe we could add it, but here's a better solution to make it easier to add both air suspension and track width adjustment in the game.
E.g. If the ride height is 0% (lowest height level), air bag/suspension kit should be restricted in the vanity inventory kit, while if the ride height is at least higher around 20% or more, air suspension can be used. Vice versa, if the air suspension kit is used, lowering the ride height level is restricted to 20% of lowering only (ride height lower than 20% is restricted when air suspension is used).
2. Wrap importation:
- Probably never asked about this?? But this is pretty useful for the game. Instead of spending our time recreating our wraps in this new NFS game, why not import our wraps from Heat and Payback to our cars in NFS Unbound, through the data wrap saved in our EA, Autolog, Facebook, Twitter, or Origin account or our PSN or Xbox account? Well, this might take a while to figure out, but I hope they can solve this. The wraps we made from Heat and Payback will come through our data wrap btw. Also, to make wrap importation compatible, they need to add the same/specific decal pieces available from the Payback and Heat decal inventory to the NFS Unbound decal inventory.
3. Customize our own account and profile:
- We want to customize our username in-game. Unlike in Heat, usernames only come through PSN or Xbox accounts when you sign in. Why tho? In Genshin Impact, you can edit your username, signature, and birthdate in-game. But Payback and Heat requires an account to use our username, otherwise, our name is only "player" if we don't have an account. Also, we want to have a reset data button in the in-game settings instead of having to go through your files or storage settings in the console or PC to reset the game data.
4. Decal grouping and bigger decal limit like Forza Horizon:
Decal grouping example on the decal bar in The Crew 2 (you could see the number of decals in a group there):
- The decal limit in Payback and Heat are too small, around 300. Unlike Forza, which had a 1,000 decal limit so players could detail their wraps perfectly. Decal groupings are not available in NFS Payback and Heat, so we have to move every single decal one by one, which is annoying.
It's like I made an eye on an anime wrap, but if I made a mistake with the face, either I have to move the face or the eye, but the decals are separated one by one. Unlike Horizon and The Crew 2, you can group decals whenever you make a mistake or if you want to move one whole thing to another location, without moving every single piece of decal, thus it saves enough time.
5. Accurate engine sounds:
- We don’t need all sounds to be accurate, but known cars like the R34 Skyline, 2JZ Supra, BMW M3 GTR, McLaren F1, and others should have a perfected sound as well, not like the cringey ones with reverb sounds from 2015, Payback, and Heat.
Probably the engine sounds should be like the ones from the old NFS games, as long as the car also nails the engine sound it has in real life.
6. Please make our custom profile pics from our EA accounts appear in our in-game profile:
- Happened to other games aside from NFS. Also games like Apex Legends and some other games didn’t have the custom EA profile pic from the EA account showed up in the in-game profile of a user when they log-in using their EA account. I hope it shows up this time in this game when logging in with an EA account.
7. Custom free chat for online play:
- It’s so annoying that NFS Heat only uses a chat wheel, which you can’t even change your own text to talk with others to share what guys you like or introduce yourself to them aside from just using the selected ones only saying “Let’s race?”. Well, for security reasons, that’s why NFS Heat didn’t have it. But I mean like they could filter the player’s email whenever they put it in the chat.
8. Damage on online players and AI racers:
- If we want to do a demo derby challenge or cops vs robbers challenge, it would be fun if we could also damage other player’s cars. That was available in Heat, but I think in the 2020 patch, it was removed, probably to avoid bullying players online. But it would be boring for roleplay challenges like that. Probably instead, a player will not deal damage to online players and AI racers during a race and a chase, but if it’s like they’re not doing anything (not in a race or chase), then that’s the time a player could deal damage to them, but only a small amount of damage.
Okay guys, I think that's all. I hope you could share more suggestion before the game gets released. Happy racing everyone. See u all NFS players in the anime styled racing game when it's released. 🙂)