Recent Discussions
UGR Red-eye Breakneck is so Unfair!!!!
Latest URG red-eye Breakneck category is so unfair!!!!! How could the game developers be so unfair to players???? A fully tuned hyper car, Lamborghini Centenario of maxed speed 1216 lost to even only 5 star untuned Rimac Nevera of 1103 or 1139???? this game looks so ridiculous to me.Solvedaboqrmd1bvz43 days agoNewcomer22Views0likes1CommentNfs unbound controller not working
Hello, I have tried everything to play the game with my controller. I have tried a ps4 controller, an xbox controller and a ps5 controller. Nothing helps. I also let the EA app work via steam, this does not help either... Now my question is, what else can I do?StevenDeweirdt5 days agoSeasoned Newcomer49Views0likes5CommentsUkraine localization
*snip* Why in 2024 does such a large company still not have Ukrainian localization!? I paid quite a lot of money for the game because now I couldn't fully enjoy it? I NEED UKRAINIAN LOCALIZATION in NFS UNBOUND ! (CM: Edited to remove additional language. Please only post in the language of the board.)1.7KViews13likes5Comments- AventadorFan4438 days agoSeasoned Novice571Views0likes4Comments
Microfreezes in NFS Unbound on PS5
Good afternoon. There is a problem with microfreezes in NFS Unbound on PS5 when leaving the chase when drawing the corresponding animation, as well as when performing Challenges in single and multiplayer. The problem began to be observed after the purchase of NFS Unbound Ultimate Collection. Thought there will be a fix with an update, but recently learned that support for the game stopped. EA tech support did not suggest anything, except for the proposed actions on the site Sony, and Sony on the site suggest contacting the publisher of the game. Maybe someone has encountered a similar problem and can suggest something, I would be grateful. The only thing that has not tried from the proposed Sony - is to reset saves, as I do not want to lose progress in multiplayer. If the single and multiplayer progress was separate - you could try. The problem is observed only in Unbound, no complaints on other games. Below I will attach 2 videos with a visual demonstration of the problem.FOUFO668 days agoSeasoned Novice22Views0likes1CommentIdeas For Later Releases
I would like to share a few ideas to be added or considered for the next Need for Speed games. These would include the variety of vehicles that are included in the game, instead of reskinned cars from older need for speed games add new vehicles. These could include vehicles like the Chevy HHR re add the Chevy cobalt, Ford Shelby Cars, Jeep Trailhawk. The Crew Motor Fest was able to add Toyotas, so the Supra as well as other Toyota vehicles, Saleen, Citroen, Bentley, more older and obscure vehicles like more pontiacs, corvette stingray. Also another idea would be to add a store system where you implement new vehicles every week that are available to purchase, for instance one week the 2013 Shelby Mustang is available and then the next week you can have the Cadillac CTS or the Audi TT. The importance of this post is to inform that more vehicles and different vehicles would be appreciated across the racing community.Chuck23101818 days agoSeasoned Newcomer21Views1like1CommentPVP
I am so tired of the team who is managing this game not understanding the basics of NFS , the fact that they put all kind of PVP events that are not racing with the car you built is getting very annoying , it was bad enough already without that idiotic motorcycle , but now that they replace a class race with that garbage is the end of my rope , if you want that stupid motorcycle race put in the place of drifting , or drag , I did not buy this game for full price to not be able to race twice a week , because guess what , no one cares about drifting , drag , same car races , or the motorcycle , you guys pushing that is why you got dozens of players , and not tens of thousands , so get rid of the guys in charge , and put someone who actually likes to race cars in car racing game charge so they won`t put a Regera only race in PVP the same day when the class race is also S+ like these geniuses doCrashingTiger18 days agoRising Traveler67Views0likes4Comments[Thread] Cars that I would like to see in the future of NFS
NFS Unbound is due to it's last update this October, and for what I've heard and seen from withing the Racing Game Industry, the cars that will come in the next update are most likely already set in Stone, so instead of making a List of requests, I'm mostly going to weigh in on what cars I would personally love to see; the reasons I have for their inclusion in the franchise, and what kind of Customization I'd like to see on them. I'm not expecting them to be seen in the near future, but just knowing my opinion is out there so it could be considered is enough for me at the end of the day. Now without further ado, here's 5 Cars I'd like to see come to NFS. 1# Nissan Skyline GTR BNR33 '95 One of the Underutilized brothers of the GTR modelline, the R33 is my favorite of the skylines due to it's smooth bodylines and power potentials. While being on the heavier side, The R33 was still a solid choice for HighSpeed car tuning and Highway challenges, and it hasn't seen action on NFS ever since the Japanese exclusive OverDrivin' GTR/Skyline memorial. And of course as of recently, there hasn't been many additions in NFS of the Import Tuner variety (The Eclipse doesn't really count as it's mostly a USDM Tuner), So if there has to be any additions to that area of the game, I propose the GTR R33 as one of those additions. For its customization, aside from the obvious Rocket Bunny/Pandem Bodykits I'd like it if there was 2 performance bodykits inspired by some popular tuning houses in Japan, One Crazy widebodykit that feels period correct to it's popular years in tuning and at least one modern interpretation of today's aesthetics to match the modern era of car culture a bit. Preferably the first two or three to be Licensed, while the other One or Two be original NFS Interpretations without going into massive extremes on what is plausible in real life. 2# Dodge Viper GTS '96 The Dodge Viper has always been one of my Childhood dream cars just on it's styling alone, Most NFS Games featured the SRT10 and SRT GTS most consistently but the '96 doesn't get as used as it did in early 90's games. Threading the line between a Sports Car and an American Muscle car, its hard to control archetype could give for some interesting to the gameplay of NFS into a more drift oriented Mid-high end vehicle. Classic 90's/2000's American cars are also one of the car archetypes that are seriously under represented in modern day NFS, I chose this one as it is my favorite in said Era. For it's customization, I'd take more cues from performance packages like the Viper GTS-R or Hennessey Venom 650R as Aero Packages, whilst also creating some original kits that dance of the edge of the licensing instructions, something that you'd see either on a Track day, or maybe be spontaneous and try an interpretation of a Japanese-tuned American car as they tend to be popular in that culture from what I've heard 3# De Tomaso Pantera '72 A rather inderstated gem of the 70's. Sharing some design philosophies as the popular Countach, this is a classic car that in my eyes stood the test of time brilliantly that proved to be a performance powerhouse in terms of Power. With plenty of different performance packages to chose from, there's a lot of different choices in terms of trims to be used as customization parts, and also has seen resurgence in the Restomod community. it's a car that you barely see in many racing games, even if it's inspiration can be seen in a lot of games that create Original cars in different game series, which is strange that isn't being referenced often because it's styling is simply top notch. There's plenty of trims to draw customization parts for the Pantera, like the GT5 or 90 SI, Maybe something inspired by the special GTX variant, and at the same time it has room to be modified in a more Modern Restomod look, or even to go crazy with a Retro-Futuristic style bodykit that wouldn't feel out of place on a Pantera Build in someone's imagination. I would be mostly excited to see what kind of customization parts may appear within NFS. 4# Alpine A110 2017 I've been mostly talking about classic and retro sports cars to add into the game, so let's break that up with one of my absolute favorite modern sportscars of the late 2010's with the modern A110. Paying homage to the original A110, the modern interpretation not only looks proper, it also has an air of Modesty of being both Street and Sport, a Mid Engine Platform that doesn't really break into Super Car territory. The Archetype of a Mid-engined vehicles without Supercar numbers is very limited, just in Unbound we have the Lotus Exige, Honda NSX Type R and recently the BMW M1 as representatives of the archetype, but it is by far one of the least represented car formats in the lower performance classes, so the Alpine A110 might do for a great addition not only for track use, but also for Rally Trails. There Isn't much that has been done in terms of aftermarket to the A110, for customization the A110R Trim could be a start for a modest performance look without changing too much, then there's some kits that could be inspired by some tuning houses either for Offroad or Onroad like the Zagato ADTZ Special to give it a longtail look. Then of course comes to potential on what NFS could do by reimagining things by giving it original bodykits that could increase it's overall options. Bonus Sneak 5# Suzuki Swift Sport ZC33S 2017 I'll admit this is my sneak to put my car in the conversation lol, but hear me out as it might have potential. The Swift Sport is rather unknown in places like the US, but it has a devoted community in both Japan, Latin American and European Markets, With multiple tuning houses giving it their all to make it a fun, modest Hot Hatch, or a Time Attack Monster, like HKS' TRB-04. Need for Speed has moved away from some of the affordable, entry level cars and specially hasn't represented much in the FWD Hot Hatch Archetype, and while cars like the Honda Civic nowadays feel more like Sport Sedans than Hatchbacks, the Swift Sport may be able to fill that void for a Civic-like Starter car that is also from the modern age. For the Customization of the Swift, there's been an increase on aftermarket support recently, one kit can take inspiration by the Katana Concept Widebody kit, whilst two others could be inspired or licensed by some of the tuning companies that exist in Japan, and of Course, if ever possible, a way to get the special HKS TRB-04 Widebody would make the addition fit NFS like a glove. I'm also still down to see what the NFS Team could do to create original designs for the Swift, due to it being an economy car you almost don't see many making interpretations of it modified as much as the hyped out sports cars. Render Credits: Khyzyl Saleem Rayan Benziane Fillip_JDM Egor Bessonov And that's basically my personal list. I encourage you to keep posting in this thread cars that you would like to see in NFS Down below! There's many others that also deserve the spot, like the RX7 FC3S, Fairlady Z32, Plymouth GT-X, but to me these are what I would like to see, doesn't mean they should be priority though. Anyways, got still stuff to do so I'll close this out for now. Zino Out!TurboZino20 days agoNew Hotshot287Views2likes1CommentNFS Unbound hacker/modder/cheater
I reported this guy multiple times using the in game report and in the EA launcher. there's no way he can catch up on a Lotus Evija with an R32. here's the video proof. you can see at the car selection screen he has a cop car in free roam pvp. [Removed - EA_Barry]Solvedprograp20 days agoNew Novice51Views0likes2Commentspalace edition on epic but I buy the ultimate on steam
Do I still have the palace edition stuff if I open the game on steam? I was wondering cause I bought the palace edition of need for speed unbound long ago on epic so when I saw the ultimate collection on sale on steam I wanted to buy it but I don't know if I'll have the palace edition stuff on it, so does anyone have the answer to that? Cause they both would open in the EA app anyways so I'm really curious about thatdarnel4524 days agoRising Newcomer15Views0likes0CommentsCrews Contribution
I don't understand the Contribution level by each member; Someone who earns a key yet the team fails the mission gets 0 Contribution, the same as a member who didn't even start the mission. This doesn't accurately reflect each members Contribution.ThomCrown25 days agoNew Rookie15Views0likes0CommentsDEAR: EAGAMES
Need for Speed Unbound the last time I ever played in any of the games back when Need for Speed heat came out for console I didn't really worry about the cheating situation but now that if y'all ever do come out with another Need for Speed game y'all better, be adding anti cheat to your games and I'm actually going to give you a lot of knowledge, behind how to get rid of cheaters. I have read every form of this past month.... I can tell you I watched a couple of YouTube videos I will name drop those YouTube videos for y'all guys to look at those people explaining why anti cheat is going to be a thing, for your games in the future. I don't have any morals in respect the, EA Games ignore the community when it's important to keep people like this away from cheating now I can definitely explain that Hardware bands are very heavily important Linux I don't want to get into Linux operator system I know how that works but I'm saying this as a player not as a person or a customer as a player I played all your guys racing games except for the ones where it was only about the cops I'm not really about the cop racing and stopping, people and all that stuff I'm about racing and having competition fair, game play when you got people like Snot rat losers online being more hypocritical to cheat, and y'all guys game that's what kills you guys game and that's what destroys the community I can't play anybody on the game knowing that I pay for it knowing the game came out a few years ago for Need for Speed Heat. Played it on Console yes I ran into cheaters to be honest & guess what. I don't play that game, anymore and the reason for it is because of that now you can take this with a grain of salt but personally to any developers looking and reading this I hope y'all make better, choices than the choices that you guys made recent years if not don't make another Need for Speed game and tell your guys know how to construct, code or anti cheat that actually works cause, using other anti cheats you're paying money if you learn the software that these people are using you would know how to stop.MilkDemon2225 days agoNewcomer25Views0likes0CommentsNFS Unbound wheel and clutch/shifter support
Hey y’all! I’m extremely new to sim racing and I was getting some games that are compatible with my sim rig on PlayStation, I really want to get Unbound but NFS Heat doesn’t support clutch and shifters and I was wondering if that’s the same case with Unbound. (Talking about h-patter shifter since I have G29.)13KViews3likes20CommentsNFS: Unbound - Welcome to EA Forums! (Guide to the forums)
Hey, Racers! Thanks for stopping in on your way to Lakeshore and checking out the awesome community we have here on EA Forums for Need For Speed Unbound. For the latest news by the team check out our ea.com page or NFS Social Media. You can purchase Need For Speed: Unbound on the following platforms: EA app | Playstation | Xbox | Steam | Epic Game Store Below is some more helpful information, if you're looking to learn more about Unbound or if you're running into a potential issue and need more assistance. Index: NFS: Unbound - Guide to Downloadable Content Criterion Q&A - Your Kaizen Questions Answered Need for Speed™ Unbound Technical Specs Need for Speed™ Unbound: How to get your Palace Edition Cars Community Threads: Suggestions sub-forum or megathread? Thanks @REDRA-11 for starting the conversation! MEGATHREAD - Unbound Community Feedback & Wishlist Shoutout to @HeadlesssApe for creating the thread!! Community Links: Community Showroom Map of Lake city Lane Changers Club Unbound car list Support & Help Articles: Running into an account issues? or missing a reward from EA Play? Check out our latest Help Articles for NFS Unbound. Need for Speed™: Unbound error codes Need for Speed™ Unbound - cross-play Where to find your rewards for Need for Speed™ Unbound How to restart the story in Need for Speed™ Unbound How to sell cars in Need for Speed™ Unbound If you continue running into issues, you can create a ticket to reach out to an advisor using the link below: How to use EA Help For content creators, you can check out the following links: EA Creator Network. How to request permission to use EA content Are you new to Answers HQ? If you are looking for information on how to use or navigate EA's forums check out our Getting Started guide. You can also find an excellent guide here on replying to threads that might be more relevant to you. Every community has its own rules and guidelines. By using this forum you are agreeing to abide by Answers HQ's house rules, be sure to check them out before making a post. 🙌 Under the Hood: Check out the team Road Map for Year 2 of NFS: Unbound:Need for Speed™ Unbound Y2 ROADMAP Latest Updates & Patches: Need for Speed™ Unbound - Vol. 7.0.1 Patch Notes Thanks @TheRealJony for sharing the patch notes!!! Previous Updates: EA Play Rewards: Check out the latest rewards for EA play members... Thank you playing!!!EA_Illium2 months agoEA Staff (Retired)1.2KViews13likes0CommentsCar stopped working, can't move at all except using nitrous
Game suddenly wouldn't let me move forward or backwards anymore no matter what. and disconnecting the controller forces the game to make the car do nothing but burnouts. Tried exiting and re-entering the game I couldn't even start the game cuz the x button wouldn't work. Even in the game menu I can't use the R2/L2 buttons.DownyBow5902 months agoRising Newcomer25Views0likes1CommentEND OF KAIZEN REVIEW
I thought this would be posted and shared a couple of days ago, but it never was. So I thought I would share this news. This may be old news by now, but I still wanted to share for those unaware of what's happening. The original can be seen here: https://www.ea.com/games/need-for-speed/need-for-speed-unbound/news/end-of-kaizen-review?utm_campaign=nfsu_hd_ww_ic_soco_blog_nfsu-kaizen-end&utm_source=blog&utm_medium=social&cid=83335&ts=1739209122945 Thank you for your support on NFS Unbound Hi everyone, As you might know, we’re joining our colleagues at Criterion, working on the future of Battlefield. Over the past couple of years, we’ve been getting your feedback and we’re proud to have delivered the most complete NFS experience yet. We’ve been listening, observing and making adjustments using our Kaizen philosophy to be more transparent and give you more of what you love. Thank you for being part of the Unbound journey. It’s been quite a ride! As is tradition at the end of a Volume, we love to get your thoughts and feedback on the latest additions to the game, it’s still incredibly useful for the teams at EA to learn more about what you like, didn’t like and more. We read all your comments even if we cannot reply to them all directly, and as always, thank you for taking the time to share your feedback on NFS. For one last time, let’s delve into the feedback for this volume and the year of Kaizen overall. WHAT WE HEARD There are a few important disclaimers we need to share before getting into it: 1.Since we’re at the end of live service on Unbound, we won’t be updating the game or making any more changes, but rest assured your notes and comments are being captured and will help inform the future. 2.We will only be including feedback in these reports that relates to what we’re doing in NFS Unbound. There are certain frequent community requests that are outside of the scope of this project. Know that it’s heard and that your enthusiasm is appreciated, but we won’t be addressing those requests in this review. If you’re new to the game and want a recap of the features we’re discussing below, please visit the Vol. 9: Lockdown reveal blog. TOP FEEDBACK ON LOCKDOWN As is tradition at the end of a Volume we love to get your thoughts and feedback on the latest additions to the game, it’s always incredibly useful for the teams at EA to learn more about what you like, didn’t like and more. We read all your comments even if we cannot reply to them all directly, thank you for taking the time to share your feedback on NFS. Here’s some of the top responses on Lockdown & Extraction play, which we asked you all about on Reddit, Instagram and X (Twitter). Donnie says: “As for the new cars(lockdown), I’d like to see them added to story mode. I can’t use them in online without being targeted because some players are “jealous” that I have the cars.” Testingblock says: “Can we get the bike in free roam? Would make the game so much more fun” Maati182_ says: “I loved this mode so much. Really brought me back to NFS and Unbound, which I never actually played online after completing story mode. Had a couple weeks of max fun with my pal, actually one of the best experiences I had playing this franchise I actually find the PvPvE and Extraction gameplay pretty balanced between fun and challenging. It's not always easy to get away with it, but if you learn all the tricks it does get easier. I haven't been playing lately due to few free time and problems with my pc but I'm looking forward to get back. I'd love to see some different cars in the lockdowns to extract. When you extracted all the cars you liked it becomes a little repetitive and you only play to earn money, which is great, but I find extracting cars more exciting. Would love to see a weekly ride rotation” We’re thrilled to hear that you feel Lockdown is a fun and interesting new way to play Need for Speed. The extraction gameplay and the introduction of those coveted rides added a whole new dynamic to the experience, so it makes sense that you’d want to see those vehicles crossover to other parts of the game - but as we’ve mentioned before with other modes, we weren’t able to make this happen within the time we had. We also saw many comments asking for more variety in the rewards offered through the game mode, to encourage repeat play, as well as ways to play the game mode privately or exclusively with friends - something for us to keep in mind for the future. I think the thing we take away from this the most is that you are all up for new ways to play in the NFS-verse as long as (a) it compliments the feel and tone of NFS through context, world setting and gameplay and (b) we get the core and fundamentals right first. TOP FEEDBACK FOR NEW RIDES Vol.9 introduced rideable motorbikes, a first in NFS. We also added two JDM classics from Honda and SUBARU, and a legendary machine made its epic return. Here’s some of your top responses to our questions on Reddit (twice), Instagram and X (Twitter). Zilla_9r1 said: “Love the Bikes. Would love to have my own to customize paint job and wrap. Proper speed and handling [on the bike] felt great. [On the cars], personally, I'm a JDM lover. Any tuner cars are a yes for me.” Sean_huber said: “First game to make a bike feel properly fast. More bikes please.” KRacer13 said: “I think the bike gameplay should be expanded in the future. More bikes with this type of handling, it's incredibly fun feeling you're in (somewhat) control of something so fast! But that's also the problem, it's twitchy, very twitchy, too critical due to unstable terrain. If it was a bit more predictable in that way, it'd be a lot better, at least from my point of view. I wouldn't say it "feels" like NFS, but it depends on what NFS "feels" like. Also, in my opinion the franchise needs a shakeup, it needs to feel fresh and new, and I think the bike (or bikeS, in plural) fits that role really well. But just adding them won't be enough to make them "feel like NFS". Customization, variety and their own personality are required (imo) to feel like they belong. Otherwise, they'll feel a little bit like a fun gimmick but that's it. The new cars are fine. Weird that the Most Wanted update brought JDM cars but I'm not complaining, they're nice.“ ShinbiVipes said: “Bikes are a great addition to the game, genuinely could be one of the most fun ways to play if they're actually balanced. It feels like an evolution from how the bikes worked in the Midnight Club series, high grip and high speed. It would be nice if this feeling would transfer to the actual cars too. Cars are decent, I just wish we got more "Out of left field" options like some Kei cars, older Peugeots or maybe something of the concept car variety. It doesn't all have to be iconic cars, because those will just get lost in the sea of cars you add.“ Zakon_BY said: “Bike: simply the best vehicle in Unbound in terms of handling - predictable, intuitive, smooth and really fun, hope to see this principle in the future installments for every vehicle, both 4 and 2 wheels” Overall, we saw a lot of love for the BMW S 1000 RR, players really enjoyed riding a motorbike in NFS for the first time and there was a lot of praise for its handling. We also saw plenty of feedback on wanting to have bike customisation, and a way to ride the bike outside of Lockdown - all good fodder here for us to think about new vehicle experiences, and how we build on them in the future. We also saw positivity towards the new cars, as well as the return of “Razor’s” M3 - and yeah, we know the JDMs aren’t necessarily on the nose for a Most Wanted inspired mode, but it had taken us more time than we expected to perfect these cars, so we were excited to finally introduce them to the game! REVIEWING KAIZEN Like we said at the beginning of the year - Kaizen was all about continuous improvement, and we set out to make you, our players and fans, a key part of our journey too. We heard you loud and clear: single player content that goes beyond what's in the game at launch means a heck of a lot! But we did add some much-needed, longer-term progression with Ranks and Leagues, brought back some absolute NFS classics with Drag and Improved Drift, and gave you the opportunity to play on the wrong side of the law with Cop play and Pursuit tech. Then…we took all of those learnings of old and crafted something completely new with Lockdown, our PvPvE extraction mode! Bit by bit this came together… as per Kaizen (had to get it in one more time!). Oh and of course, we threw in motorbikes for the first time in NFS history and it was great to see the return of the iconic BMW M3 GTR in-game & IRL, and even a surprise visit from Razor himself. We’ll still be playing the game, and we hope to see you cruising around Lakeshore City. Team Kaizen157Views0likes4Comments