@XGCSith Yeah, it's like the AI team and those that handle collision effect still haven't learned more than that they did in 1995. This is the same rubber banding and ludicurous programming as Super Mario kart on the SNES had in the last millenium.
Also the programming team still has issues figuring out how to let the AI know who hits who, just making all the collisions between you and the AI your fault. Even when they slap you in the air so hard, you are twirling around like a madman, they blame you for hitting them.... That was already like that in the original HP on the PSX.