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the problem of Cop like the screenshot, if there was, usually it is, another Cop come from the head, u will enter retenless chasing. it is guided by the GPS, and two helicopter behind , it almost have no place to hide if got spotted.
Cop usually are fine to me under heat 5, but their patrol usually too tight, or place too much pressure for driving under heat 4-5. as i want to drive on the road , not off road for dodging Cop as above situation.
oppose any idea like with penalty to lower difficulty as the paper mention.
.....'a simple 10% cash bonus (-10% for casual mode)'
ppl driving casual didn't means they don't like to play the game in challenge or alike , unless it is scaling with the difficulty, currently, it didn't in the game.
second, ppl love to drive and that why they like to play easy or causal difficulty (at least in openworld) so posting a penalty against causal mode is totally wrong logically. however, it is reasonable , cash bonus is scaling on higher difficulty.
- 2 years ago
Hello @GVlXxf I can see your point. But I don't think it makes a difference to the overall rewards if they are positioned correctly. (I think both story mode and online race cash rewards need changing tbh)
You could rephrase as:
- Casual is 100%
- Challenging is 110%
- Intense is 120%
of the original cash rewarded.
Either way, you are providing a 20% difference between the most and least difficulty settings.
I guess it also depends on what difficulty people decide to play on. I think it is reasonable to assume that most will play on challenging... so it does also make sense to have that as the neutral cash reward IMO.
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