NFS Unbound Volume 6 Feedback
Hi there,
so you folks have published some questions on Reddit and X asking for feedback. My special needs son wants me to help post his responses here. Thanks.
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•How do you feel about the new Rank system so far?
It is definitely a nice addition to have besides the speedpass, where it gives players an incentive to chase progression by playing NFS Unbound in the long term. It is an indication of dedication to the game and not of dedication to or display of skill though, and the incentives are only to increase your rank to get fixed banner titles. So it can be improved is what I feel.
•Have you been playing in order to increase your Rank, or has it just been a nice stat to have?
It is definitely a nice statistic to have to show how much time you put into the game to practice your driving skills, although I do not play to increase my rank for other reasons, but I am waiting to see what is there that the developers at Criterion are eager to offer and change with the game.
•Are you finding the rewards to be valuable?
Maybe the banner titles for showing how far you have come, but was hoping for some character poses, driving effects, vanities, turbofan or infinity rim sets, license plates to spice things up. Maybe even put in some legacy quotes from previous games into the banner titles would be helpful and valuable to have. Overall the value of the rewards could be improved.
•Have you progressed more quickly, more slowly, or as expected?
As expected, and it will only be more work going forward through the ranks, which I think is a good thing.
•How would you like to see us improve this system in the future?
Could be wrong on this one, but maybe scale multiplayer exp rewards (racing would be based on number of points in a speedlist and linkups would be how much percentage you contribute) with a multiplier. The rank levels will only require more amount of effort to get, but the catch is that the multiplier is earned based on how well you do, and this multiplier will be the one scaling up your exp rewards.
For example, for a final 5 points in a speed list is x0.5, 10 points is x1.0, 15 is x1.5, 20 is x2.0 and so on. Link up percentage contributions like 10% or 15% for each phase will translate into x1.0 and x1.5 respectively and will be added over the course of the phases completed to determine your final exp reward multiplier.
That way your rank will not only show your dedication to the game, but how well you do will also determine how fast you are going through the rank system, especially since there be more exp to earn for each rank for a total of 800 ranks, 200 for each volume. So if you see a player with a high rank, you will know as of now how much he/she has done to progress through the ranks. Everyone stands to gain, not lose, something, it is how quickly you gain that will be the indicator of how much you have put in to sharpening your skills behind the wheel, as well as a display of your skills. This might give players the incentive to sharpen their skills at driving in order to gain more exp for their rank, although for the base exp for the multiplier (eg.stick to base 3000xp and multiply from there?) I will admit I am not sure where to put it, which I hope the developers will be able to scale accordingly to make the game fair for everybody.
Other improvements include adding more vanity rewards to the rank system like character poses, driving effects, vanities, turbofan or infinity rim sets, license plates, maybe even tying those rewards and more to past Need For Speed titles, adding legacy clothing, character skins, and quotes for banner titles. Decals might be a good thing as well, while tying these with legacy decals from the past might be even more interesting for players (past decals from Underground, Underground 2, Most Wanted, Carbon to name a few).