Forum Discussion
Product: Need for Speed: Unbound
Platform:PlayStation 5
Summarize your bug increase the Maximum Server People to 32 or 64
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Online
What happens when the bug occurs? too little race members
What do you expect to see? full race lobbies
Please fix that and change the location of the Invitation Message.
Also a Invitation from the Garage and Fasttravel Options would be nice...
- 3 years ago
Product: Need for Speed: Unbound
Platform:PlayStation 5
Summarize your bug GTI and Regera are OP for this Tier.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Online in a S+ Tier
What happens when the bug occurs? no fun
What do you expect to see? balanced Races in this Tier
Please fix the Balancing and add some new Tuning Parts like Ultimate and/or Ultimate Plus to make a Regera and GTI Killer for this Tier
- 2 years ago
@lichti2108 wrote:Product: Need for Speed: Unbound
Platform:PlayStation 5
Summarize your bug increase the Maximum Server People to 32 or 64
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Online
What happens when the bug occurs? too little race members
What do you expect to see? full race lobbies
Please fix that and change the location of the Invitation Message.
Also a Invitation from the Garage and Fasttravel Options would be nice...
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about max players limit issue, u have to know Server load and IPV6/NAT transmit issues, so i know Battlefield 2042 have max 128 players, but u can check how many cost EA spend, u might will ask "then what about Forza Horizon 4?", first thing the game are using P2P+Server connection, sure horizon life server works similar than NFS: HEAT server, but the problem is P2P, u don't want to see other players lagging bcz server ticks too low right? that's why that game use P2P tech, but some people NAT type are poor, or some people using IPV6 and other people only use IPV4, other people can't directly connect their network, in Forza Horizon 4 they using a service call Teredo, Teredo will generate a IPV6 address for IPV4 user, but EA NFS dev decide to let the same server handle these things, more like "Fast Reverse Proxy", the good side is u don't need to care about Dual-Stack or other IP issues, but the bad side is server load.
So the answer is possible, but should not expect too much.
Update: Teredo is not a Frp Service.
- JudyRacing2 years agoHero
well, me again. I would like to write again what several gamers have already written. We are 8 very good friends who always play a lot of NFS Unbound, and the only problem is that yesterday there were 6 of us and only 4 of us could join the party, and the other 2 had to make sure that they were on the same server came. And then there were 6 of us but only 4 can talk. So just another wish, just makes the party bigger, that there are maybe 6 or 8 gamers in a party.
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