Today I noticed that the game does not create shader cache. It creates it in the documents/nfs unbound/cache folder, but not in the excalibur/shadercache folder. This folder is empty. Previously, there were cahce files in this folder.
I delete all caches, I also delete them from the EA app, I also delete them from the AMD software, all other games are recreated at the beginning of the game and play smoothly. But this game never creates and the processor is stressed unnecessarily.
Before Vol 7, even if I installed a new driver, it would wait up to 5 minutes at the beginning of the game to create the shader cache. Therefore, the game could be played easily at high fps. Now no matter what I do, the game immediately starts and driving becomes impossible.
There are stutters, freezes, sudden fps drops, everything. 51 fps with 5600x-32g ram-6900xt-m2 nvme is truly incredible. Yes, I started to see 51 fps, especially in urban drift races. The game was a disgrace.
Last night, I installed Win11 from scratch and installed the game without installing anything. Maybe it's my fault. But unfortunately nothing has changed. A lot of my time was wasted.
I don't even want to think about what would happen if I had the recommended requirements on the game's purchase page
In Forza Horizon 5, the system I got 2k 160 fps with ray tacking turned on at extreme settings, but there is not even ray tracing in this game, it drops to 51 fps. Like a joke.