Forum Discussion
I agree that our communication can be better. It's also something that not only I am aware of so hopefully, we'll see this improve with future games. However, I'm not sure that we'll see the devs posting here again. Their participation here was something they did outside of their normal duties of creating the game. Often, in off hours. Ben would spend a huge amount of his personal time responding here and going very in depth with game mechanics, but was also regularly told he was wrong. I definitely understand when there are going to be disagreements. That's fine, but the way some people responded just made it feel like all the time and effort they put in just wasn't worth the backlash. Yes, today's age of anonymity means this is going to happen, but that doesn't mean it's ok to be rude to someone trying to be helpful and giving very detailed answers on game mechanics.
I'm more inclined to respond to those with constructive posts. If someone is doing a lot of trash talk, but keeping within the rules, their chances of being taken seriously, having their feedback noted and getting a response are significantly reduced. I look at conversations here as if I were meeting someone in the real world. I'm going to want to engage with someone if they're being cool. Just having a good conversation about a shared interest. If they're complaining, at least it's constructive. Engaging with someone throwing out insults is just rewarding bad behavior. That and they usually don't have anything constructive to say. Constructive feedback is input we can actually use. As opposed to comments like, fix your game or your game sucks, you don't know anything about hockey, etc. I'd rather focus on the ones that actually care enough about improving this game through quality feedback.
I wonder if there could be a sweet-spot between no developer interaction and what Ben used to provide that would mostly satisfy the community. I can understand devs not wanting to come here and engage in back-and-forth interactions outside of their day job ( especially if the interactions are toxic ), but I wonder how they'd feel about the occasional blog-like post with an in-depth breakdown of a game mechanic that the community is concerned about or just doesn't have a firm understanding of how it works.
Something like that might scratch the community's itch without forcing the devs to go too far above and beyond.
- EA_Aljo3 years ago
Community Manager
This is something I'd love to see happen with the next game.
- FloundinatorQQ3 years agoNew Veteran
I'd love to see features from 14 that were taken away and still haven't come back.. i.e stick flex, blade curve, skate blade size. Honestly all the extra customization options are ridiculous. For the grind of opening hockey bags, the items ypu get out of sed hockey bags aren't even worth it, imo. I've actually had fun playing recently, but gameplay still has issues that have been there for while, it's very disappointing that we're still getting punished for even trying to use stick lift. Watch a game, how many times do you see someone lifting their stick to try to get the puck and it's not an automatic penalty? But playing this game it's either a slash or High stick. There needs to be something where we can at least attempt to control our stick so we can use stick lift, and it not be a penalty every time. Thats one of the biggest things that slows game play down.
If 24 is gonna just be another tuner update for 23 (like 23 seemed to be for 22) you might as well just put it on game pass day 1. Let's be honest, EA is still gonna make money off of HUT Packs. But 23 definitely wasn't worth the full retail price, let alone doubling the price for both versions.. that's just kind of a slap in the face to consumers..
- KlariskraysNHL3 years agoHero@PlayoffError This is the only middle ground we could have but with whoever is in charge of decisions they refuse to let them talk about future additions/changes so it would make it worthless too.
Apex has a nice layout.
https://trello.com/b/ZVrHV38P/apex-tracker - KidShowtime18673 years agoHero
@KlariskraysNHL wrote:
@PlayoffErrorThis is the only middle ground we could have but with whoever is in charge of decisions they refuse to let them talk about future additions/changes so it would make it worthless too.
Apex has a nice layout.
https://trello.com/b/ZVrHV38P/apex-trackeromg - this would be amazing for NHL.
- PlayoffError3 years agoHero@KidShowtime1867 It would be great if NHL had something like this, but... it's really only feasible for software that has constant, regular updates. For something like NHL that's released and then has minimal support it provides less value.
Should NHL move to a SAAS model? It would make sense from a customer perspective and would probably allow the devs to be more responsive to customer desires and concerns. It's just a matter of convincing the bean counters that it would result in more money coming in vs the yearly release cycle.
I'm sure there would be ways to successfully monetize a SAAS sports game, but I'm not aware of any major sports games that have gone this route. All the big ones from EA, 2K and Sony are all still stuck in yearly-release mode and there doesn't seem to be any indication that any are going to abandon that model any time soon. - Beauts903 years agoSeasoned Ace
I’ve been saying this for years, so I am going to bring it up again.
It would be nice if these forums had a separate XP that is only given out or removed by the people with an EA badge. When someone has the required XP they can participate in discussions with the dev team or representatives.
Of course, they could also very easily just give @EA_Aljo more information and not have any need for devs to be on here. There are simple solutions to the communication problem, it seems clear to me it’s more so a matter of not wanting the information out there at all. - KlariskraysNHL3 years agoHero@Beauts90 Of course they don't want future stuff out there because it is subject to change. Remember the huge gaff when someone said Legends would be in all the modes and when asked about it on these forums again it was never answered. Hell people here couldn't even get a simple reason why there wasn't the option to remove helmets for created skaters in Franchise or whatrever. You can't tell me they don't know why when I'm sure it would such a simple addition.
- Beauts903 years agoSeasoned Ace
That’s true, but that’s also related to offline modes and not gameplay. As long as I’ve been playing this game there has never been any insider dialogue or proper reasoning about the workings of an offline feature. At least there has been some dev interaction about gameplay in the past.
If I even remember correctly Ben and Clappy have done Q and A’s on Reddit of all places.
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