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I wonder if there could be a sweet-spot between no developer interaction and what Ben used to provide that would mostly satisfy the community. I can understand devs not wanting to come here and engage in back-and-forth interactions outside of their day job ( especially if the interactions are toxic ), but I wonder how they'd feel about the occasional blog-like post with an in-depth breakdown of a game mechanic that the community is concerned about or just doesn't have a firm understanding of how it works.
Something like that might scratch the community's itch without forcing the devs to go too far above and beyond.
This is something I'd love to see happen with the next game.
- FloundinatorQQ3 years agoNew Veteran
I'd love to see features from 14 that were taken away and still haven't come back.. i.e stick flex, blade curve, skate blade size. Honestly all the extra customization options are ridiculous. For the grind of opening hockey bags, the items ypu get out of sed hockey bags aren't even worth it, imo. I've actually had fun playing recently, but gameplay still has issues that have been there for while, it's very disappointing that we're still getting punished for even trying to use stick lift. Watch a game, how many times do you see someone lifting their stick to try to get the puck and it's not an automatic penalty? But playing this game it's either a slash or High stick. There needs to be something where we can at least attempt to control our stick so we can use stick lift, and it not be a penalty every time. Thats one of the biggest things that slows game play down.
If 24 is gonna just be another tuner update for 23 (like 23 seemed to be for 22) you might as well just put it on game pass day 1. Let's be honest, EA is still gonna make money off of HUT Packs. But 23 definitely wasn't worth the full retail price, let alone doubling the price for both versions.. that's just kind of a slap in the face to consumers..
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