Franchise Mode - Here we go...
Ok, so here we go. I’m copying and pasting yet again this because literally none of these bugs have been addressed. I've been posting these exact same issues over the past several years regarding franchise mode
I don’t care what new stuff has been added. I want to know what problems have been addressed..
So here is legitimate feedback on various key issues in Franchise mode.
1. PRE-SEASON AND POST TRADE DEADLINE ROSTER LIMIT
It has been a rule since 2008 that during the preseason and after the trade deadline that the active NHL roster limit is set to 50 instead of 23. It would totally change how we shape our rosters for the season ahead as well as the playoffs as we could call up additional players if your AHL team misses the playoffs or to prevent having to lose players to waivers because you're forced to send them down due to the roster limit being 23.
2. TRADING PLAYERS AND HIRING COACHES/SCOUTS
A) There's no reason why during the resigning phase that we can't trade players or hire new scouts and coaches.
B) There's also no reason why we can't make trades prior to the draft. Pre-draft trades can be some of the most exciting in the game. Why wouldn't that be possible here? It used to be possible but it was removed for some unknown reason.
C) Interaction with other GM's as far as why you reject a trade would be helpful and will reduce the number of trade proposals that are carbon copies of the previous. They tell you why your proposals are off, we should be able to provide feedback to get the proposals at least somewhat reasonable.
D) Hiring Goalie coaches is absolute torture. Apparently no one wants to be a goalie coach unless you pay them 3/4 of the coaching budget. Also goalie coaches need their own category of attributes. Why do goalie coaches even have "OFF", "DEF" and even "PP" as attributes to begin with?
3. COACH AND PLAYER STRATEGY / PREFERENCES
A) Non Head Coach - Coaches that are hired as non-head coaches seem to have 0 impact on the team. There is no indicator/indications that players are benefiting from any type of assistant coach, or goalie coach. You can't even view their styles and preferences after you hire them. Pointless.
B) Head coach and player preferences - Coaches that have "Carry", "Efficient", and "Don't Block" for forwards and any combination of “Balanced" for defensemen are 100% useless. Prospects in future drafts beyond the first draft never have these preferences and renders the majority of coaches useless. I don't understand why these preferences were made if they weren't actually implemented and players never have them. Also a ton of coaches have identical preference combinations, and they are the only combinations available. There is absolutely no mix of styles between different coach types.
*Players should be able to be molded to the coaches preferred scheme. Each player should have a "coachability" attribute to determine how well or not they are able to adapt to a coaches system. Maybe a player can adapt two preferences to match the coach as a season goes on based on the coach challenging a player during a game. Like how Madden handles breakout players for dev trait upgrades Also in Madden you upgrade your players archetype which determines their overall. If that player's archetype doesn't fit the scheme you can upgrade specific archetypes so that the player eventually fits the coaches scheme. Why not do this for NHL? *
C) After a coach is fired and a new coach is hired the old coaches' scheme shows up in the player's scheme panel instead of being updated with the new one.
4. SCOUTING
A) Scouting should have an option to select and set multiple prospects all at once.
B) Allsvenskan and Rest of world eventually have 0 prospects generated. I'm at a loss on that one. Huge problem.
C) "Gems" literally never pan out.
D) When interviewing players for the draft, the ability to ask them what their strategy preferences are would go a long way. The only "style" you can reveal is their player type. I want to know
what their scheme preferences are prior to picking them so if I interview them I should be able to ask that given its a part of the player report.
E) Player interviews should automatically reveal more of their "Character" tendencies, and those character attributes should also impact chemistry.
5. PLAYER TYPES COMPARED TO THEIR ATTRIBUTES
A) If a player is a SNP, it would make sense that their shooting attributes are a cut above. Having a PLY Center with 0 faceoff ability and no puck skills makes 0 sense. Also why are faceoffs considered a DEF attribute and not a PUCK SKILL? Low faceoffs bring down Defensemen overalls. They shouldn't have faceoffs as an attribute for defensemen. Why attributes aren't in line with the archetypes is mind boggling.
6. PLAYER CHEMISTRY AND PREFERENCES
A) Why do draft prospect forwards never have “carry” “efficient” and “don’t block” as preferences? After the first draft not a single forward has these preferences. Only players ranked in the 500-1000 range as ahl top 6 potential have those preferences and eventually that drops off. Same goes for defensemen with any combo of “balanced” as a preference.
B) The chemistry system in conjunction with coach preferences is inherently broken due to the reason listed above (6-A).
8. BUG FREE AGENCY SCROLL WITH TRIGGERS
A) I sincerely hope that scrolling free agents with LT and RT has been fixed. If you’re halfway down the list amd use the R3 to view player info and then use the triggers to navigate it shoots you back to the top of the list. It’s absolutely infuriating.
Lord knows I could continue adding to this list but these issues are so glaringly obvious and need to be fixed before any "new" features are added in the future.
These issues are also the sole reason I haven't purchased NHL for the past few years and most of these would be stupidly easy to address.
Pseudo Code Example:
if (curDate >= tradeDeadline) {
rosterLimit = 50
} else {
rosterLimit = 23
}
Not sure what EA is doing but based on what’s been announced for ‘23 it looks like its, yet again, a bunch of crap no one has asked for.
Based on the "deep dive" for franchise mode it looks as though its going to be an introduction of a mess of bugs and no mention of previous issues having been addressed.