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@KidShowtime1867 wrote:
@TITAN_NHL wrote:I’m honestly tapping out for the year. Not spending another year dealing with this when I play 12 club games tonight and 10 of them have 2 forwards running truculence. Good luck all my forum buddies and I hope you guys can enjoy it, but I simply cannot.
Back to WoW for me until I hear about some positive changes for the game, later dudes!
Sounds like my crew is running '22 this year and we're tapping out of '23 as well. Haven't even burned through the 10-hour trial yet and it's already feeling cumbersome just to get a decent game of hockey going.
EASHL flooded with truculence, drop-ins allowing trolls to laugh like jackals while they ruin everyone's game, OVP and HUT still allowing LTers to dominate with unrealistic movements all in the name of 'creativity'.
Too high of a price tag with no quality of life changes. Sure, new animations and such are neat, but the stagnation of everything else takes away from those improvements.
I'll play more when it hits EA Play in the spring or if the price falls to $10 for black friday.
I thought NHL 15 was bad. '23 is shaping up to be one of the worst launches. Like most of you, this is coming from someone who has bought every game since NHLPA Hockey in 1993 for Sega Genesis. It's a sad day.
To anyone who doesn’t know… kid has been accused of working for EA on the 21 and 22 message boards. If he is being critical of the game, you know it’s more than fair.
I actually don't even completely blame truculence. Firstly defending in this game is an awful experience. Defensive awareness doesn't seem to matter at all as all builds can intercept pucks at about the same rate, poke checking seems pretty much the same with any build, and stick lift is currently broken. Also poke checking if you miss is a goal, if you poke and it has no power (which you don't control) is likely a goal as they will reach back, grab it, and go around you before your skater can get his feet moving again. So we have one option that works "most" of the time in hitting, and that's even a stretch because sometimes you bounce off because they turned their body in a way that doesn't allow for a hit due to their poor canned animations or worse you "hit" them and you stumble for a second and they stumble for .5 seconds and go past you. I get forwards in these boards being upset that they can't score due to getting hit but it's the best tool defenders have apart from general positioning. It's also the only zone ability that really feels like it makes a big difference shutdown seems to work well too. Any build can now tip pucks, screen goalie, passes are either intercepted if there is a guy in the slot or not, 1 timers rarely work (not complaining too much about that,).. I mean things in this game work or they don't so most abilities and attributes seem rather pointless outside of speed and shooting.. and well, hitting. I mean yes, balance needs to be created but as of now, I don't blame anyone running truculence because defending is just SO bad.
- 3 years ago
This game is just bad. Especially bad for defense. I actually think truculence allowing you to smash people is fine.... But they need to severely reduce the time frame people have to land a hit after an opponent getting rid of the puck. They also need to start calling boarding and hitting from behind. Yeah you can crush people, but call the damn undisciplined penalties. And finally the magnetization on truculence is a tad too strong. Otherwise yeah if you have the trait and properly line stuff up people should be blown up.
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