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1) This sounds maybe like a 3s problem, more so than a truculence problem?
2) When the developer nerfs pretty much all other defensive tools (poke check spam nerf has gone a little too far? stick lift utterly broken=auto penalty) , then this is what results.
3) Hitting feels very unreliable rn without truculence it seems
@IceLion68 wrote:1) This sounds maybe like a 3s problem, more so than a truculence problem?
2) When the developer nerfs pretty much all other defensive tools (poke check spam nerf has gone a little too far? stick lift utterly broken=auto penalty) , then this is what results.
3) Hitting feels very unreliable rn without truculence it seems
When I was playing the trial, I felt the addition of 'second chance puck movement' resulted in a lag being introduced in the hitting animations. Makes things feel clunky and off for sure. Also resulted in weird things like this:
Sure, I was a little overzealous with WPG#88 on the body check - but there doesn't appear to be any way to stop your player from following through so much after a hit in your own zone.
I also feel WPG#81 should've been able to swoop in and steal that puck from STL#16 but the second chance animation blocks him from doing so, while STL#16 regains possession without any impedance.
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