Forum Discussion

IrishOwl's avatar
3 years ago

Line Chemistry Doesn't Qork!

Product: NHL 23
Platform:Xbox Series S
What is your gamertag/PSN ID? Maltherin
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Play Franchise Mode, and try adjusting players to get the best possible chemistry.
What happens when the bug occurs? You can't get anything but -1, 0, and +5. There's no way to get anything in between. And the only way to get +5 is to have X-Factors, no combination of player types or fit will effect chemisrty.
What do you expect to see? Line chemistry adjusting as players with better fits are added to selections. X-Factors increasing line chemistry not being the only way to get it.
Was the issue in online or offline mode? Offline
Insert Game Mode or Feature here Franchise
What time did you see the bug? (HH:MM AM/PM) Every time I play, but the current time is 11:43am EST
What is your time zone? EST (IET) - GMT - 5:30
EASHL issues? Please insert your Club Region. I don't know, I don't play online and don't think line chemistry matters as online players are playing.
What is your game language? English

Its broken, come on this is pretty basic of an issue...

2 Replies

  • There is no point for coaches or editing strategies wich we can't even do. Its really frustrating because this was not even an issue in nhl 22. At least you could still have chemistry but now it seems franchise mode is just a hunt for x factors.

  • IrishOwl's avatar
    IrishOwl
    3 years ago

    @CharlesN97 wrote:

    There is no point for coaches or editing strategies wich we can't even do. Its really frustrating because this was not even an issue in nhl 22. At least you could still have chemistry but now it seems franchise mode is just a hunt for x factors.


    Sadly, you are incorrect. 1st, you could not actually edit strategies, you edited how the players played, and only during player controlled matches. In simulated matches, the coaches strategies still held. Additio ally, what you are talking about isn't line chemistry. Line Chemistry is the +1, +3, or +5 that your lines can have when the have synergy. Those pluses allowed the simulator to count your players as 1, 3, or 5 levels higher then the their rating. If you had 11 positive points and a Snp/Ply/Pwf you'd get a plus 3 on the line, while you'd get a +1 if you had any TWFs. The X-Factors would push you to +5 or +3 respectively. It got ride of the TWF Bais. What's happening now, is that unless you have 2 xfactors on a line you get 0 chem, no matter how well the players match the coach.

    You final statement is the bug I am reporting. Clearly, there is a mistake in the formulas as the quick tips in the game tell you exactly what I just said above. Get players that match you're coaches scheme as best you can for chem, then use XFactors to get better. Ergo, there is a bug in the code. We should be able to get atheist a +3 without X-Factors as is stated and currently we can not. So, your entire statement is completely moot.