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DominickB3's avatar
DominickB3
Seasoned Ace
3 years ago

Maybe it’s time to rethink yearly releases

So for years I’ve been a believer in sports games needing more than a 9 month dev cycle. This year though, with the smaller dev team for nhl, it’s obvious there just isn’t enough time to actually make the changes they envisioned efficiently. Every year the game releases in a state that takes months to fix, cutting into the dev time and efforts on the next game. 

I think NHL in particular could benefit from a multi year dev cycle. Release like a 10 dollar uniform,   roster, and equipment update in the off years. That would be a good 6 months of support and updates to make the current version of the game the best possible, then the next 18 months focused on the next release with a small group keeping an eye on the current version. 

The reason this will never happen? The money they make with HUT. That mode dies down a few months after release and the only way to get more money coming into it is starting the new year cycle. 

19 Replies


  • @TITAN_NHL wrote:

    @DeMiGoD1988 

    It is good for the consumer. I don’t get how it would even make sense that a free to play game where you’re given the option to make the decision whether it’s worth your money to sub for the season, could ever be a bad thing.

    You think they have gotten complacent? Don’t pay for the season then, it’s no loss to you. If they want your money they have to at least put enough of an effort in that the playerbase is willing to pay for it 

    That’s like saying when you go to a restaurant, it would be better to be forced to give a tip regardless of the service you have received. I think we can all agree that would lead to less service from the waiter/waitress, as opposed to them working for it 


    With apex they have one thing and sometimes its pay to win. 

    Either way if they made a secondary game where all the offline modes separate they'll make it then leave it, it'll get less attention then it does now

  • TITAN_NHL's avatar
    TITAN_NHL
    3 years ago

    @DeMiGoD1988 

    Well if that’s the case then it’s a 1 time buy for the offline modes anyways which works out cheaper for offline players when compared to them spending $80+ a year for a mode that doesn’t change for 5+ years at a time.

    If EA wants to sell their offline modes each year, then they would have no choice but to put time and effort into it, or why would you pay it again?

    Like common, if EA released Be a Pro, next year,  the exact same as it’s been the previous 2-3 years, would you buy it? No there would be no point, because it’s literally identical 

  • Pretty bad when the 360 games were better then this new gen for gameplay, get rid of these stupid  prebuilt crappy build and traits are great but most are over powered, 23 was great out of the box and the pings were great, now the pings are terrible like 22 .. the game feels heavy more often then not, why not put up more servers to accomodate all the connections? other then the constant error messages the first 2 weeks of 23 the game was good and now feels terrible since this new patch came out.. best thing they could do is get littman back he built the best games.. 09-14..


  • @TITAN_NHL wrote:

    @DeMiGoD1988 

    Well if that’s the case then it’s a 1 time buy for the offline modes anyways which works out cheaper for offline players when compared to them spending $80+ a year for a mode that doesn’t change for 5+ years at a time.

    If EA wants to sell their offline modes each year, then they would have no choice but to put time and effort into it, or why would you pay it again?

    Like common, if EA released Be a Pro, next year,  the exact same as it’s been the previous 2-3 years, would you buy it? No there would be no point, because it’s literally identical 


    Going by that theory why do people buy it now? The subtractions and additions each year doesn't balance the books at all. 


  • @Greyinsi wrote:
    @DeMiGoD1988well they don’t. Sales are steadily declining every year since NHL 15.

    And unfortunately there's a direct correlation to the subtractions to the game. If it makes less money and less revenue then there will be less resources are given to the development team and therefore the product won't stand up to expectations every year as a result.

  • Greyinsi's avatar
    Greyinsi
    Seasoned Veteran
    3 years ago
    @DeMiGoD1988 yes that’s true. But you can also look it other way around; less focus on delivering quality game = smaller sales. The lazy copy-paste cycle started after horrible release of next gen NHL 15.
  • PaulReubens's avatar
    PaulReubens
    New Traveler
    3 years ago
    @a1xFREAKx13 You can thank microtransactions for ruining gaming. They don’t even try anymore. Just to make sure the consumer has things to buy once in the game.

  • @Greyinsi wrote:
    @DeMiGoD1988yes that’s true. But you can also look it other way around; less focus on delivering quality game = smaller sales. The lazy copy-paste cycle started after horrible release of next gen NHL 15.

    Well NHL 15 was a legacy edition of NHL 14, on ps3 and xbox 360 it was literally called NHL Legacy but it was the same game as 15 just leas graphics and such. If any game was a copy/paste it was 14 to 15. They literally didn't upgrade a thing. 

    The rest have had subtractions and additions done to them so although similar they're not a copy/paste

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