Forum Discussion
North America for sure was filled with maximum capacity (50 people) all day so there had to be a North America 2 room put in automatically which typically had like 15 people in it which was enough to have a drop in game on its own and on good times that may even fill up to 50 as well.
When you're in the rooms you could chat so lots of guys would discuss looking for clubs and setting up club teams and organizing try-outs and all that stuff. It really made the community great for finding games and people to play with. There were enough games set up in each room to eliminate the trolls from showing up and contaminating every game.
You could see how full each game was so you could easily go to the game that was near full (10/12 players or 11/12 players) and then you just joined that, wasted like 10 seconds of your life and boom you were in a game.
Now we are forced to wait for 2 minutes for a game to not even fill because the matchmaking is segregating everybody online. Lobbies were amazing.
@TheUnusedCrayon wrote:
@NoManuelAutoonly I really wish you could have played drop-ins back when they had the lobby system. You had about 3 rooms labelled by their regions (so like "North America", "Europe", etc.) and you could create custom rooms to play in with passcodes to get into if you wanted to set up games with a group of people.
North America for sure was filled with maximum capacity (50 people) all day so there had to be a North America 2 room put in automatically which typically had like 15 people in it which was enough to have a drop in game on its own and on good times that may even fill up to 50 as well.
When you're in the rooms you could chat so lots of guys would discuss looking for clubs and setting up club teams and organizing try-outs and all that stuff. It really made the community great for finding games and people to play with. There were enough games set up in each room to eliminate the trolls from showing up and contaminating every game.
You could see how full each game was so you could easily go to the game that was near full (10/12 players or 11/12 players) and then you just joined that, wasted like 10 seconds of your life and boom you were in a game.
Now we are forced to wait for 2 minutes for a game to not even fill because the matchmaking is segregating everybody online. Lobbies were amazing.
The chat was also full of toxicity and offensive content. That definitely wouldn't work today. You also had to deal with racing to a position. Forwards filled up first which means you often had a forward playing defense that wouldn't defend at all. In some cases, someone who had never played goalie would take that position just so they could play and it went poorly to say the least. The trolling then was just as bad as it was now, if not worse since there were no anti-griefing measures. I agree it was quicker to get in to a game, but you often didn't get the position you wanted and still had to deal with unfortunate teammates. I know it takes longer now, but you can at least play your position. Not that this completely prevents trolling of course. It happens and will most likely always happen. This goes for just about any online game.
- Greyinsi3 years agoSeasoned Veteran@EA_Aljo I used to wait for next game if I didn’t get the position I wanted and it was still far faster than what we got now. Also you could open def/goalie position first and let them fill, and forward 15-30sec later.
- 3 years ago
I also think if they implemented a system for OTP like you pick a position in World Of Chel it could work. We had this discussion back on NHL 14 with a bunch of the OTP population. Many have disbanded from this series. I haven;t played much drop-in because it's boring playing in an outdoor arena with the same 2 sweaters... Clubs aren't always an option and LG is a popularity contest and with the time frame for us older members it doesn't work since we have jobs to go to.
The trolling in drop-in now is 10x worse than it was before. Often my defensive partner decides to play forward instead. So the position lock makes no difference. Lobbies we were able to avoid them. Now drop-in the population is too small even with cross-play we can hardly avoid them since lobbies never fill up like they used to..
Not everyone has a club or has time for it. We need options! Sadly this could be the last game I purchase... Having more fun in BAP on NHL 20 right now anyways.
- 3 years ago
@BIGRlTCHY Why don’t you play BAP in NHL23 ? Just curious…. NHL23 OFFLINE with the right settings is great 😀
- KidShowtime18673 years agoHero
@EA_Aljo wrote:
@TheUnusedCrayon wrote:
@NoManuelAutoonlyI really wish you could have played drop-ins back when they had the lobby system. You had about 3 rooms labelled by their regions (so like "North America", "Europe", etc.) and you could create custom rooms to play in with passcodes to get into if you wanted to set up games with a group of people.
North America for sure was filled with maximum capacity (50 people) all day so there had to be a North America 2 room put in automatically which typically had like 15 people in it which was enough to have a drop in game on its own and on good times that may even fill up to 50 as well.
When you're in the rooms you could chat so lots of guys would discuss looking for clubs and setting up club teams and organizing try-outs and all that stuff. It really made the community great for finding games and people to play with. There were enough games set up in each room to eliminate the trolls from showing up and contaminating every game.
You could see how full each game was so you could easily go to the game that was near full (10/12 players or 11/12 players) and then you just joined that, wasted like 10 seconds of your life and boom you were in a game.
Now we are forced to wait for 2 minutes for a game to not even fill because the matchmaking is segregating everybody online. Lobbies were amazing.The chat was also full of toxicity and offensive content. That definitely wouldn't work today. You also had to deal with racing to a position. Forwards filled up first which means you often had a forward playing defense that wouldn't defend at all. In some cases, someone who had never played goalie would take that position just so they could play and it went poorly to say the least. The trolling then was just as bad as it was now, if not worse since there were no anti-griefing measures. I agree it was quicker to get in to a game, but you often didn't get the position you wanted and still had to deal with unfortunate teammates. I know it takes longer now, but you can at least play your position. Not that this completely prevents trolling of course. It happens and will most likely always happen. This goes for just about any online game.
As someone who has played religiously since the inception of OTP - I honestly cannot remember the general vibe in lobby chats being toxic. I'm sure it happened, but I think maybe the toxicity of the lobby system is being overstated.
The race to position was definitely an issue and EA has addressed that.
However, the drop-in lobby is still a crapshoot due to players not wanting to play with other players of a certain level - whether it's too high or too low. So, more often than not, you'll see teams populate quickly, only to have players drop out after seeing the player levels of their teammates and/or their opponents.
For Drop-in Lobbies specifically, I'd like to see player levels hidden until the game starts and then find ways within the in-game presentation to showcase player levels. This would discourage players from leaving while in the lobbies. I actually think there's a bug that's triggered when players enter and then leave a lobby that results in positions not being filled despite a queue of currently active players searching, but I don't have a lick of evidence to prove that other than when players enter and then leave, often times those games don't end up 6v6.
- EA_Aljo3 years ago
Community Manager
@KidShowtime1867 wrote:
@EA_Aljo wrote:
@TheUnusedCrayon wrote:
@NoManuelAutoonlyI really wish you could have played drop-ins back when they had the lobby system. You had about 3 rooms labelled by their regions (so like "North America", "Europe", etc.) and you could create custom rooms to play in with passcodes to get into if you wanted to set up games with a group of people.
North America for sure was filled with maximum capacity (50 people) all day so there had to be a North America 2 room put in automatically which typically had like 15 people in it which was enough to have a drop in game on its own and on good times that may even fill up to 50 as well.
When you're in the rooms you could chat so lots of guys would discuss looking for clubs and setting up club teams and organizing try-outs and all that stuff. It really made the community great for finding games and people to play with. There were enough games set up in each room to eliminate the trolls from showing up and contaminating every game.
You could see how full each game was so you could easily go to the game that was near full (10/12 players or 11/12 players) and then you just joined that, wasted like 10 seconds of your life and boom you were in a game.
Now we are forced to wait for 2 minutes for a game to not even fill because the matchmaking is segregating everybody online. Lobbies were amazing.The chat was also full of toxicity and offensive content. That definitely wouldn't work today. You also had to deal with racing to a position. Forwards filled up first which means you often had a forward playing defense that wouldn't defend at all. In some cases, someone who had never played goalie would take that position just so they could play and it went poorly to say the least. The trolling then was just as bad as it was now, if not worse since there were no anti-griefing measures. I agree it was quicker to get in to a game, but you often didn't get the position you wanted and still had to deal with unfortunate teammates. I know it takes longer now, but you can at least play your position. Not that this completely prevents trolling of course. It happens and will most likely always happen. This goes for just about any online game.
As someone who has played religiously since the inception of OTP - I honestly cannot remember the general vibe in lobby chats being toxic. I'm sure it happened, but I think maybe the toxicity of the lobby system is being overstated.
The race to position was definitely an issue and EA has addressed that.
However, the drop-in lobby is still a crapshoot due to players not wanting to play with other players of a certain level - whether it's too high or too low. So, more often than not, you'll see teams populate quickly, only to have players drop out after seeing the player levels of their teammates and/or their opponents.
For Drop-in Lobbies specifically, I'd like to see player levels hidden until the game starts and then find ways within the in-game presentation to showcase player levels. This would discourage players from leaving while in the lobbies. I actually think there's a bug that's triggered when players enter and then leave a lobby that results in positions not being filled despite a queue of currently active players searching, but I don't have a lick of evidence to prove that other than when players enter and then leave, often times those games don't end up 6v6.
It was also a different time. There wasn't as much focus on online toxicity and offensive content. The chat box wasn't exactly puppies and kittens. If we still had it, I imagine it would be quite abusive as this has only gotten worse over the years.
As far as levels go, I wouldn't mind seeing them hidden. Even though, I don't get why they should be such a deterrent. There are many excellent players that are at low levels just like there are a lot of not so skilled players with higher levels. I do understand that just seeing a team of players with higher levels than your own can be intimidating, but I wish it weren't such a deterrent. My club went from being pretty hardcore to being more casual now. People have had kids and careers in the last 14 years so now we have lower levels than we once did, but still compete very well with teams that have significantly higher level players.
TLDR: Levels don't necessarily reflect your skill at the game so it would be nice if people didn't just bail at the first sight of higher level players.- RSall143 years agoSeasoned Veteran
It's 2022, you guys at EA realize there's a thing called profanity filters right? The chat was no where near as toxic as you're making it out to be, pretty tame actually.
- TheUnusedCrayon3 years agoSeasoned Ace@KidShowtime1867 I don't remember it being toxic at alllllll back then. The most toxic it got was people spamming about how good their stats were.
- 3 years ago
Same here! We had so much fun then. Your club would face us often. I was a big hitting D-man that could put up points. Used to be top on leaderboards for OTP. Not so much anymore since I hardly play EASHL. Kind of why I got into HUT is because club members aren't around as much. Pretty much disbanded after NHL 19.
Even HUT is falling apart and LG or banana leagues are the only thing saving this game.23 isn't going to last until NHL 24 sadly the way it's going.
- 3 years ago
Only ran into 3 trolls back on both Xbox 360 and PS4 during that era. Most would go from lobby to lobby. Although we avoided them and had no issue getting a game. It was how the club I was on became a thing. Now I'm on Xbox Series and it's hard to find players since drop-in is more casual than competitive compared to club.
- TheUnusedCrayon3 years agoSeasoned Ace@EA_Aljo Anddddddd which of those games were you able to play 6s consistently?
Sure hasn't been any of the games post lobbies. - FloundinatorQQ3 years agoNew Veteran
@EA_Aljo wrote:
@TheUnusedCrayon wrote:
@NoManuelAutoonlyI really wish you could have played drop-ins back when they had the lobby system. You had about 3 rooms labelled by their regions (so like "North America", "Europe", etc.) and you could create custom rooms to play in with passcodes to get into if you wanted to set up games with a group of people.
North America for sure was filled with maximum capacity (50 people) all day so there had to be a North America 2 room put in automatically which typically had like 15 people in it which was enough to have a drop in game on its own and on good times that may even fill up to 50 as well.
When you're in the rooms you could chat so lots of guys would discuss looking for clubs and setting up club teams and organizing try-outs and all that stuff. It really made the community great for finding games and people to play with. There were enough games set up in each room to eliminate the trolls from showing up and contaminating every game.
You could see how full each game was so you could easily go to the game that was near full (10/12 players or 11/12 players) and then you just joined that, wasted like 10 seconds of your life and boom you were in a game.
Now we are forced to wait for 2 minutes for a game to not even fill because the matchmaking is segregating everybody online. Lobbies were amazing.The chat was also full of toxicity and offensive content. That definitely wouldn't work today. You also had to deal with racing to a position. Forwards filled up first which means you often had a forward playing defense that wouldn't defend at all. In some cases, someone who had never played goalie would take that position just so they could play and it went poorly to say the least. The trolling then was just as bad as it was now, if not worse since there were no anti-griefing measures. I agree it was quicker to get in to a game, but you often didn't get the position you wanted and still had to deal with unfortunate teammates. I know it takes longer now, but you can at least play your position. Not that this completely prevents trolling of course. It happens and will most likely always happen. This goes for just about any online game.
It still is there to this day, with people that actually use a mic. Perfect example, so I was playing a drop-in last night, in the first Period down 0-1, we're on the pk, the center man I was playing with was complaining that I dumped the puck on a pk, "because we had no offense" then proceeded to just not know the basics of the game, then started name-calling because I called him out. It doesn't matter what steps are taken but there are always gonna be the toxic people no matter what, but to magnify the small amount of toxic people and to magnify that and use that as a reason is pretty bad. I played nhl 14 drop-in allot more than any version after and it honestly wasn't that bad. Yes there were some toxic people but it didn't happen as much as some arw claiming it did.
Nhl 14 was just fun, we had options for our online character, we could adjust stick flex and skate blade length, we could kind of build our player how we wanted. But that all got stripped away after and nothing has come back, even though there have been many of requests for old features to be brought back. The lobby system forced players to learn different positions which was fun imo.
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