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In NHL 20 the extremes were extreme on the sliders and this game just feels like they tweak things for a lot of the categories such as goaltending.
I do like how this year aggression really helps the ai poke more often though.
@TheUnusedCrayon I will try one game with Save Reaction at 0 and screen and deflections at 100, and I will comeback and post the results…
But, like I said, the 6.18 GPGA is a very good gauge for me and the fact that I see lots of different types of goals…
I know I’ve asked the question, but not sure you did, are you on version 1.00 ? Because the latest Tuner turned the goalies into Brick Walls 😳 And trust me I’ve done tons of experiments and changing goalies sliders did nothing, lol !
And I can see that you seem experimented with the sliders, but as you may know some work as intended and some don’t… I know my set by heart, and sometimes just changing one to the extreme, can put the game out of whack in a hurry 😉
- 3 years ago
@TheUnusedCrayon For what it’s worth, it was only one game, but here's what I’ve changed on my sliders. All the other values I’ve left AS IS.
Goalie Cross Crease Reaction Time 2
Goalie Save Reaction Time 2
Goalie Deflection Reaction Time 2
Goalie Screen Effect 98
Goalie Screen Persistence 98
Me playing LW lock on the Sabres:
Sabres 9 (30 SOG 1/3 PP)
Bruins 7 (35 SOG 0/3 PP)
So that was 16 goals when I’m usually averaging 6… The goalie had holes and were giving up rebounds left and right, lol ! Every type of goals went in. Between the legs, under the arm, a couple of deflections…
Like I said only one game but…
- TheUnusedCrayon3 years agoSeasoned Ace
@PernellKarl027yeah definitely on 1.00 and also something to keep note is I was trying the game on shorter periods (averaging 3-4 goals total per game 4 minute periods while just tinkering).
The big difference is having the aggression set to around 80. If you have it down in the 60's you're gonna get a lot more time and space to move around and get open looks so you're gonna score more.edit: also on superstar difficulty
- 3 years ago
@TheUnusedCrayon wrote:@PernellKarl027yeah definitely on 1.00 and also something to keep note is I was trying the game on shorter periods (averaging 3-4 goals total per game 4 minute periods while just tinkering).
The big difference is having the aggression set to around 80. If you have it down in the 60's you're gonna get a lot more time and space to move around and get open looks so you're gonna score more.edit: also on superstar difficulty
@TheUnusedCrayon I find that if you go too high on aggression, the AI is a bit more out of position… But yeah 80 is what I use for playoff games 😉
So if you play 4 minutes periods, it quite changes the big picture… No ?
I also found another fix (it will be Active DMen Version 2) for the DMen that are caught like deer in headlights sometimes 😉
- TheUnusedCrayon3 years agoSeasoned Ace@PernellKarl027 yeah for sure the 4 minutes makes a big difference but I was definitely pushing to try to achieve goal variety when I was adjusting the tuner set.
I need to give the roster sharing thing a go though for sure. I just used the base roster that came with latest version of nhl 23's.
I'll have to give the tuning thing a go again though when I get free time. See if I can find middle ground between what I want and how you do your sliders. I like the idea of position lock as well as I feel I'm less in control of the games now. This is good because I don't want to win every single game I play. Ideally I could tune this game so that the shooting is random enough so that your snipers can become streaky but not be locks to score all of the time. Hopefully I can figure out the goalie situation to where I can get some dirty looking goals but without the big issues of every single rebound popping out and such.
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