Another issue is that the sync/transition screen to cut to the goal celebration is longer than the actual goal celebration that we see. If you want to have a balance than the sync/transition screen shouldn't be longer. Sadly, this another another fallacy of running a condensed version of the game.
Also, the goal replays seem to actually a bit worse than last year as some don't even show the puck going into the net. Instead they just focus on the player taking the shot and leaving it on them. There has always been issues with the replay camera location, but with the full presentation you always had a few angles so it was not as big of an issue. How an I supposed to see if there was a screen or defection if I only get to see the player for the 8-10 sec replay.
To further all of that. What is the thought process of having a goal horn in the game as you don't even really hear it in the 2 seconds that it plays for. You are using asset slots/data for these but not properly utilizing them what so ever. Have you ever been to a hockey game where the goal horn played for 2 seconds? So with all of that and my prior comments please explain to me how this is a hockey simulation.. cause this is not how I have seen the game hockey look like before.
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