Forum Discussion

Moxrox84's avatar
2 years ago

So EA...is there any reason to think '24 will look/play any different than '23?

Seriously...can we nip this in the bud?  Is '24 going to have any changes that will differentiate itself from '23?  I'm not talking about a couple of new automated animations that require no input to accomplish, but actual changes that the player base has asked for?

Is CHEL going to be any different than the outdoor drop in with clown gear no one likes?  The same 1's, 3's, and 6's format for everything?

Will the same netcode be  copied and pasted ensuring it takes multiple attempts to get a 6's game filled?

Will the same disconnects and game crashes that you blame on our connections occur?

Literally, will anything at all be different that we, as a player base, can look forward to for once?

Just tell us now and be up front...is this going to be an overpriced cut and paste of 23 or will 24 finally have something to convince me to pay anything ever again for this franchise?

101 Replies

  • @EA_AljoIf I recall correctly it was this update that caused a change. https://mp1st.com/news/nhl-22-update-1-20-patch-notes-skates-out-for-added-likeness-more-this-nov-4

    When you used Yoink it was like a super high chance you were taking the puck away. It was an NHL 22 thing used early on before whatever changed.

    But I don't view balancing builds how they should be hard at all. You just don't make the strengths strong enough and weaknesses weak enough.  Obviously values would need to be reworked as their strengths should offer less for lowering them and weakness costing more to invest higher into.

    You raised too many stats in builds which is what created god-like builds where you should be using them.  We all know the Puck-Moving Dman is way too good all-around.