@rsandersr47
What you said was this - "I'm not sure how many programmers they currently have but it is shocking how few things can be added AND broken... maybe something as big as sticklifts wouldn't be broken for an entire year. I get not updating the game to focus on the next.. but sticklifts being broken for a year is pretty unacceptable."
As well as this - "Cross play.. but it was only half done. There are also posts about how the two games don't behave the same.. so I would suggest that means it's broken.."
You didn't say everyone. I was saying that there are still many people that don't get this error. That doesn't mean there is no problem though of course.
Presentation is a different issue. It had to be removed. It wasn't something we wanted to do by any means.
I'm not posting clips of my own play to protect my privacy since I play on my personal account.
Your misinformation are assumptions and opinions on our development along with why other games are no longer around. You're saying we have no reason to fix bugs, which really isn't true at all.
The change to stick lifts was based on community feedback and their own vision for the game. We had a lot of complaints that they were too easy and being used in situations they shouldn't be. I get that people here feel this should be easy to get perfectly right, but that's really not the case. The intent this time was to have them not be overpowered and used appropriately. I don't think we quite hit the mark there, but it is better than getting lifted from behind. Which, was a big complaint. It also has always been pretty easy to take a penalty with it. It's been widely known as "the penalty button" for years. There are of course those that are good at using it with taking few penalties.
Yes. For some, with having offline mode issues, the game is unplayable. I get that. That's not what I'm talking about though. Your example of Crash Bandicoot is a good one, but again, why play a game that is deemed broken for hundreds of hours or more?