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https://www.youtube.com/watch?v=QJHCJmwusTQ&ab_channel=TheUnusedCrayon
https://www.youtube.com/watch?v=709XIa4xYmI&ab_channel=TheUnusedCrayon
https://www.youtube.com/watch?v=4qnm82hK850&ab_channel=TheUnusedCrayon
https://www.youtube.com/watch?v=WP50yZNzNWE&ab_channel=EliteProspects
I actually had a couple more examples from these 2 games but my clips got cut off for some reason.
In the first video, the carrier is using puck protect. This stabilizes them better against hits. Also, the defender is backskating. They aren't going to have as much momentum behind the hit.
In the 2nd clip, the carrier is being hit from the side. Again, there's not as much momentum behind the hit. They also go in to puck protect right after so possibly they hit that button at the same time as the hit from the side. The defender also looks like they're smaller than the carrier and we don't know the ratings between both players.
For the 3rd video, the hitter is chasing the carrier. They also lose speed when they hit their defender teammate. This is another example of not having enough momentum. If you have 2 objects traveling in the same direction, the object behind trying to hit the object in front of them won't make as big an impact is if those 2 objects were colliding head on.
The 4th clip is more of the same. The defender decides to make a sweeping turn and try to hit them into the boards. They also don't make good contact. It would have been a lot more effective to hit from the front or boardplay.
None of those are showing any sort of hitting bubble.
- TheUnusedCrayon3 years agoSeasoned Ace@EA_Aljo I beg to differ. If you get hit and you literally don't react to it as if you're Hulk Hogan or the Ultimate Warrior circa 1992, there's a bubble there.
Why are you able to throw a hit at somebody, move them 5 feet in the process and they don't even react aside from being carried that distance, but it isn't enough momentum to cause an animation from being hit? That's not enough momentum for you?
I don't understand why you'd take that stance.
But it has become quite apparent that anything I post you'll find a way to say it was a bad hit and deserved to have zero reaction from the puck carrier. I'm just wasting my time posting videos of how I can abuse the game mechanics by simply turning away from hits (with zero momentum in my end while a guy can literally full charge at me) or I can continue to skate into players without consequences as shown here:
https://www.youtube.com/watch?v=qsdJSdeJjpI&ab_channel=TheUnusedCrayon
Meanwhile this wasn't an issue in 22, nobody complained about the hit bubble in 22 because it didn't exist and now when people complain they're just bad at the game and need to get the right attributes and charge and hit the logo of the player to get some type of reaction. Hip to hip contact shouldn't cause collisions because despite that occurring for most hits in real life, in this game it only matters that your shoulders or arms make contact directly through the body.
I'm aware I'm putting words in your mouth but please correct me where you feel differently from what I'm saying so we can find common ground here. Thank you. - EA_Aljo3 years ago
Community Manager
I'm not just shooting down everything you say for the heck of it. I'm spending quite a bit of time reviewing your videos and giving valid reasons why your hits aren't landing, but you're not believing me. Since it seems my time explaining this is wasted, I'll move on from the conversation. We can agree to disagree in that case. Definitely appreciate your feedback though.
We've been getting complaints about the assumption of a hit bubble for years. This is nothing new.
- TheUnusedCrayon3 years agoSeasoned Ace
And for anybody that's curious, I was playing against 3 players that all had truculence and I didn't have unstoppable force on either. Here's proof:
@EA_Aljo do you not see what's broken here? I'm literally skating into the opposition and they can't even get the puck loose. These guys have at least some good hitting as they're literally dedicating truculence to their builds.
- EA_Aljo3 years ago
Community Manager
Thanks for the feedback. As I mentioned before, we'll have to agree to disagree.
- MikeyAU6303 years agoSeasoned Hotshot
I don't think there is a "hit bubble" per say, but @TheUnusedCrayon videos do illustrate a problem. Low to medium momentum hits are having no impact at all on the puck carrier. They shouldn't knock the puck carrier down, but they should still have *some* effect on the puck carrier, ie puck loss, a small stumble, or at least some speed loss. Hitting seems to be all or nothing this year, you either nail them or nothing happens at all.
- bruanor093 years agoSeasoned Veteran
I understand that RS is a protect from hitting mechanic,
but it's really not the best game mechanics
the defender looks like a blind weak idiot
the attacker is a steel giant who is bitten by a flea. - KlariskraysNHL3 years agoHero@bruanor09 1st video you could say he used the boards to brace a hit. And also Ovechkin didn't really connect with the check from a good angle. If he were to go down it would be because of his skates tripping him up which we know doesn't really happen.
2nd video the person is skating away from someone who tried to hit someone way too early. Should treat it more like the Madden hit stick where it's timed.
As with all things in these games it comes down to attributes and RNG. - Kmahrle833 years agoRising Veteran
@EA_Aljo wrote:In the first video, the carrier is using puck protect. This stabilizes them better against hits. Also, the defender is backskating. They aren't going to have as much momentum behind the hit.
In the 2nd clip, the carrier is being hit from the side. Again, there's not as much momentum behind the hit. They also go in to puck protect right after so possibly they hit that button at the same time as the hit from the side. The defender also looks like they're smaller than the carrier and we don't know the ratings between both players.
For the 3rd video, the hitter is chasing the carrier. They also lose speed when they hit their defender teammate. This is another example of not having enough momentum. If you have 2 objects traveling in the same direction, the object behind trying to hit the object in front of them won't make as big an impact is if those 2 objects were colliding head on.
The 4th clip is more of the same. The defender decides to make a sweeping turn and try to hit them into the boards. They also don't make good contact. It would have been a lot more effective to hit from the front or boardplay.
None of those are showing any sort of hitting bubble.
Can you please explain then, how ai can consistently bump me off the puck from behind? All they do is breathe near me and my player stumbles. Are there different rules for players versus a.i.?
- Kmahrle833 years agoRising Veteran
@EA_Aljo wrote:I'm not just shooting down everything you say for the heck of it. I'm spending quite a bit of time reviewing your videos and giving valid reasons why your hits aren't landing, but you're not believing me. Since it seems my time explaining this is wasted, I'll move on from the conversation. We can agree to disagree in that case. Definitely appreciate your feedback though.
We've been getting complaints about the assumption of a hit bubble for years. This is nothing new.
Sorry aljo but if you've been getting complaints for YEARS on things, don't you think it's time to make a change whether it works as intended or not? These things frustrate us yet get left in for years and we're supposed to just live with it. Tbh when people stop buying and people start losing jobs, maybe then some people at EA will take us serious. I realize you control none of this so....let us talk to people who can.
- 3 years ago@MikeyAU630 And it depends on what system you play on and against. On X the bumping-hits is higher rated. On ps the bubble is higher rated. (Rated/representative/occuring….etc)
- 3 years agoThe game often felt diffrent from time to time, don't know if it had to do with connection to the server or wich time on the day I was playing.
And especially after 'maintenance of servers' or directly after a patch, it was like the game had an reboot and felt much more responsive.
Which was a bit baffling, made it difficult to leave accurate feedback about tuners, patches or whatsoever.
I think the respons is everything, slightest delay can be the difference of a good gaming experience vs an awful.
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