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Thanks for explaining that but I knew that already.
My opinion is that 90 team builder x 6 on a squad is absolutely god like when playing against.
The type of players size and weight plus the stats prompt too many of the same builds. This does not allow a proper meta for all players. If you understand what I’m saying players will just build the best meta team which is unhealthy for any game. If you want a balanced game then these type of builds can’t be so strong.
Balanced game are more in Versus mode where you can choose an approximate same overall than your opponent.
- 2 years ago
Im gonna agree with the op. Lets say this is a fps would you be ok with 6 new types of granades all at one update with 100 ft radius compared to max 30 ft radius grenades before the update or release? Or a shotgun which shhots as far as a sniper rifle? 3 of the 6 cards are power forwards. And Modano seems more like a 94 than 90. Im playing with 90s on my team they do not act similar
i believe this ruins the game for various reasons. First people will quit cuz they are overpowered and relatively futile to play against. They are so strong people stop playing sportsmanlike and just skillzone which defeats playing another person online. Third the gamrplay becomes adjusted. Since the team builders i find the game has slowed down a ton. As an owner of a rush team the game has zero counters against 1-4. These games are all dull slow paced games with very little happening except power checking. We know who will win with 3 power forwards. The game is unbalanced. Its a turnoff at best.
in two weeks they will release 88 ovr cards which will make them obsolete soon enough but in the meantime 2 weeks of dreadful matchups
i agree all greed based. The game should remain fun and i find the point made very valid its not healthy unless you are s player who went out and grabbed all 6 cuz that win itch is do strong youde be happy to pop a couple hundred bucks for ego
- 2 years ago
i disagree mainly because I’m sure we have all lost game to skills players using lower overall cards. I stand behind my decision that these 90 overall team builds are bad for the game. There is a higher advantage to win based on these cards and making 6 available all at once is a mistake. Not mentioning that you give such a strong synergy boost which adds more help onto of the 90 overall.
- 2 years ago
Can we nerf these team builder 90 overalls. So toxic in games players obviously know how op they are stacked team builders x6 plus Mario, Gretzky, makar, McDavid, lindros, cant even knock them over unless you have 85 plus check. Even then still rough this was a bad decision ea.
My chances to win against these team are very low.
ea do you want all teams to be exactly the same? It’s probably completely mirror matches how’s the fair play and fun?
let me guess boxing week you’ll market the store all for newbies.
I’m asking you out attention to this topic.
the meta is suffer the only players that will complain are the ones taking advantage of this set up.
ea are you even playing the game and testing still?- 2 years ago
Will you be fixing the op (means overpowered) team builder cards?
The defensive player cards are the ones most broken. Before chiming in I've watched what happens very closely with these cards and it's clearly in rediculous territory. I've played many bad players who own these cards and they pretty much result in a tough close game even if you aren't skilled at the game
Aucoin, Regehr and Mitchell literally are as fast as Bobby Orr in full stride protecting the corner boards. This wouldn't be a problem that much if they didn't hit like enraged Hulk. Seriously one hit knocked down two of my beefy (means manly and muscular) forwards and pushed them both about 15 feet in game. Further to this these hits are almost all boarding hits which it seems the refs in this game don't understand. You actually have to have the puck you can't just paste any player you want anytime you like.
Ive owned my own beefy power forwards and the hitting and speed isn't comparable. Further to this the momentum offsets on these players are way out to lunch. Just by being on the ice my teams energy bars fatigue ridiculously fast for no reason other than your game engine is performing some kind of simulation, which clearly does not match what is going on behind what the two players are doing in the game.
If the meta game game can't be balanced properly there really is no point becoming a loyal fan of this game. As it is this is my second chance on this series but I'm not giving it a third next year or ever if you can't provide better quality in the game offsets.
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