Forum Discussion
39 Replies
- EA_Aljo2 years ago
Community Manager
Charging penalties from from holding your hit for too long. Try throwing your hits when you're closer to the player.
- Fadetoblack0212 years agoRising Vanguard
@EA_Aljo wrote:Charging penalties from from holding your hit for too long. Try throwing your hits when you're closer to the player.
That doesn't really make sense. I guess you could make a case for iii, but the new mechanic where we crouch down and leap into people is actually is textbook charging. Holding circle to crouch and letting it go to jump into a check is the number one thing on this list.
Source: http://rulebook.hockeycanada.ca/english/part-ii-gameplay-fouls/section-7/rule-7-4/
- EA_Aljo2 years ago
Community Manager
When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.
The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.
- couture2fat2fly2 years agoSeasoned Veteran@Dalytrev What Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.
- Dalytrev2 years agoNew Traveler
Right but when I'm skating backwards and I'm holding back and then hit forward that's not charging.. I understand if that's how the game puts it. There's just some tweaking that needs to happen with the hitting.. also, the shot hit is ridiculous... By this I mean when I'm going to take a shot and someone pokes me so my player then cross checks someone
- Fadetoblack0212 years agoRising Vanguard
@EA_Aljo wrote:
When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.
The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.
"Eagerly await" no more, because here it is:
https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8
Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation!
It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately.
- @Fadetoblack021 Last years hitting was skilless trash. Hold up and skate into the opposing player? That's terrible video game mechanics. It's not perfect this year, especially with horrible boarding calls and charging but its better than last years mess of OP Truculence
- EA_Aljo2 years ago
Community Manager
@couture2fat2fly wrote:
@Dalytrev What Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.I was implying that you're still taking strides. I'll be more specific in the future.
@Fadetoblack021 wrote:
@EA_Aljo wrote:
When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.
The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.
"Eagerly await" no more, because here it is:
https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8
Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation!
It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately.
I guess we'll have to agree to disagree. That doesn't look like a leap to me. His skates aren't leaving the ice. Like I said, the shoulder is dipped and thrust up. If they were leaping and leaving the ice, it would be a penalty.
- Fadetoblack0212 years agoRising Vanguard
@EA_Aljo wrote:
@couture2fat2fly wrote:
@DalytrevWhat Aljo says is actually incorrect. Skating for too long before hitting, without slowing down is why you take charging penalties. You can stand still or glide and charge your hits as long as you like. The main thing is if you have been skating more than a few strides, you need to release the left stick (i.e. glide) before you hit someone. That part is actually a real rule, see 7.4.ii from the comment above.I was implying that you're still taking strides. I'll be more specific in the future.
@Fadetoblack021 wrote:@EA_Aljo wrote:
When you hold your hit, you're either holding the button down or pulling down on the stick. Holding that for too many strides can cause a charging call.
The new mechanic has you dipping your shoulder and then pushing it up into the player. I'd like to see where someone is crouching down and then leaping into the player so I'll eagerly await that video.
"Eagerly await" no more, because here it is:
https://youtu.be/Gzdj59A9eNo?si=2Lw2kpSSgYrumyv8
Do you see the way he leaps from a standing position to check? I'm not even skating and he travels 5 feet from the momentum alone after every hit from jumping so hard. You bodycheck by tucking your elbow and using your speed to hit the player, you don't jump up elbow-out at the point of contact. Look at how far he throws his elbow out with every animation!
It's just wrong. It's all wrong, this isn't how you bodycheck in hockey. It should be reverted to last year's hitting immediately.
I guess we'll have to agree to disagree. That doesn't look like a leap to me. His skates aren't leaving the ice. Like I said, the shoulder is dipped and thrust up. If they were leaping and leaving the ice, it would be a penalty.
You can easily test this theory: stand up straight and then dip your shoulder and thrust it up. Does your momentum from "thrusting up your shoulder" throw you five feet across the room? If not, why would it happen on the ice?
@Fadetoblack021 wrote:Does your momentum from "thrusting up your shoulder" throw you five feet across the room?This isn't 5 feet.
@Fadetoblack021 wrote: If not, why would it happen on the ice?Lack of friction. Blades on Ice. The player also takes a couple of strides after the hit movement:
