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That's where a lot of the times people think "ice tilt" is at play because I'll start off at standard pressure and then 122 passive but if its not working then I switch to full press and 122 aggressive and then the opponent thinks ice tilt. Same thing applies to offline because I've noticed if you light up the team past 4 goals they switch to more aggressive offense and defense and then you gotta switch to conservative.
A lot of people don't study sliders and understand what to look for to counter someone or cater to ur play style.
Even shooting/cycle sliders. You put it in the middle and AI becomes confused. You put it max shooting and they stay still and turn back to the play a lot but max cycle they move too much around and always face the front of the play.
Lastly the slider don't block/block affects the Goalies so much. All the way on block and if you notice it, the goalie is doing the moving his head around animation which for whatever reason when the opponent shoots at that moment the goalies do that ridiculous unnecessary desperation save.
@phomi99 wrote:
@Limp_KidzKitI'm talking more Hut champs but Yea no 2-3 slider is too easy to counter and like we found weakside lock is useless. Only option is 122 passive but on zero slider or 122 aggressive on max.
That's where a lot of the times people think "ice tilt" is at play because I'll start off at standard pressure and then 122 passive but if its not working then I switch to full press and 122 aggressive and then the opponent thinks ice tilt. Same thing applies to offline because I've noticed if you light up the team past 4 goals they switch to more aggressive offense and defense and then you gotta switch to conservative.
A lot of people don't study sliders and understand what to look for to counter someone or cater to ur play style.
Even shooting/cycle sliders. You put it in the middle and AI becomes confused. You put it max shooting and they stay still and turn back to the play a lot but max cycle they move too much around and always face the front of the play.
Lastly the slider don't block/block affects the Goalies so much. All the way on block and if you notice it, the goalie is doing the moving his head around animation which for whatever reason when the opponent shoots at that moment the goalies do that ridiculous unnecessary desperation save.
Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work. The default speed of the game online I feel like "hides" these strategic shortcommings a bit because everything happens so fast that a poorly executed pressure can sometimes work.
i actually commented on a thread like this in the past where we saw a really poorly executed FC lead to a turnover and a goal. if you broke the play down from a strategic view, the offensive team made a huge blunder rather than the FC'ing team executing a FC to perfection, leading to a turnover. Some said it was a great FC, but in reality it was a complete overcommit that was bailed by an inferior opponent.
People look at the results too much, not the process when it comes to strategies. It's why I really don't care about human involvement at the end of the day. These forechecks are quite simply not real or not executed properly when the AI are being "perfect" so why does human involvement matter? They're fundamentally flawed and that's what I'd like to see fixed.
- KidShowtime18672 years agoHero
@Limp_KidzKit wrote:Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work.
You got that right!
- 2 years ago
@KidShowtime1867 wrote:
@Limp_KidzKit wrote:Yep, there's so many little things to this game that people don't want to dive into and see exactly how they work.
You got that right!
No thoughts on the post though?
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