Forum Discussion
@EA_Aljo wrote:
@KidShowtime1867 wrote:Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
@GrundleDemon333 wrote:
@EA_Aljo wrote:
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
- phomi992 years agoSeasoned Veteran
@EA_Aljo wrote:
@GrundleDemon333 wrote:
@EA_Aljo wrote:I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
I enjoyed the speed of the game with prior update and the goalies was a welcomed change but I do hope there is a middle ground to be found with hitting. I don't think anyone here wanted the speed boost hit glitch. Personally I think some aim assist would have helped with that update tremendously.
Passing currently is pretty arcade like. At the moment I can turn my back away from the play twist my body to it's back hand a launch a laser beam pass impossible angle pass right for my Ovechkin one tee perk.
Hybrid controls poke checking is still broken and doesn't function like the skill stick controls does. You can test it out yourself and you be shocked how bad it is.
- BabyPuncher5252 years agoRising Vanguard@EA_Aljo The wind up is not natural when you've been able to directionally aim hits for over the last decade which was far more intuitive, this was such an unneeded change to skill stick that no one asked for.
I've posted a video in this thread showcasing a discrepancy with the wind up hitting on RS, care to comment? How accurately timed are we supposed to be? Is it possible ping discrepancies between competing players could be at play? I consider myself slightly above average at this game, get to platinum most seasons in 6v6 woc. How good do you have to be to have success with some of the defensive tools in this game? The clip I posted should result in some sort of hit or close out along the boards. I'm not the kind of player chasing hits but if I have positioning like in that clip I'm expecting to at least close that guy out on the boards even if a pass gets through me. - rsandersr472 years agoSeasoned Ace
@EA_Aljo wrote:
@GrundleDemon333 wrote:
@EA_Aljo wrote:I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
You're doing terrific at these logical fallacies.. please tell me how making hits less effective "widens the skill gap" this ought to be good!
Everyone is fine with defense being hard... but that's if offense is hard too 🤣 the lacrosse is one button. Meanwhile on defense we gotta aim our pokecheck and sweep the stick correctly but if at the wrong time the puck goes through our legs and if we're near the goalie it will bounce off our skate and score a goal 🤡
"I want a game that leans sim, but not completely." And THIS is the biggest issue in NHL because the "not completely" is ALWAYS to the detriment of defense and to boost the offense. THIS closes the skill gap and adds randomness and stupid goals like a puck going off a defenders skate (that was otherwise in a good position to defend a cross crease pass) your "widening the skill gap" is just boosting the offense. It doesn't do that at all lmao. This is the biggest advantage the offense has EVER had over the defense since I started playing this game and it's GOTTA be the smallest I've ever seen the skill gap.
- KidShowtime18672 years agoHero
@rsandersr47 wrote:
@EA_Aljo wrote:
@GrundleDemon333 wrote:
@EA_Aljo wrote:I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
You're doing terrific at these logical fallacies.. please tell me how making hits less effective "widens the skill gap" this ought to be good!
Everyone is fine with defense being hard... but that's if offense is hard too 🤣 the lacrosse is one button. Meanwhile on defense we gotta aim our pokecheck and sweep the stick correctly but if at the wrong time the puck goes through our legs and if we're near the goalie it will bounce off our skate and score a goal 🤡
"I want a game that leans sim, but not completely." And THIS is the biggest issue in NHL because the "not completely" is ALWAYS to the detriment of defense and to boost the offense. THIS closes the skill gap and adds randomness and stupid goals like a puck going off a defenders skate (that was otherwise in a good position to defend a cross crease pass) your "widening the skill gap" is just boosting the offense. It doesn't do that at all lmao. This is the biggest advantage the offense has EVER had over the defense since I started playing this game and it's GOTTA be the smallest I've ever seen the skill gap.
You claimed Poke check was okay in another thread.
i think you might just be at the wrong end of that “small skill gap” and rather than take the advice here on how to get better, you’re busy implying the people who make this game are clowns.
lets play an OVP game if you’re up for it. I want to see if you have a good understanding of how to play defence in this game.
- rsandersr472 years agoSeasoned Ace
@KidShowtime1867 wrote:
@rsandersr47 wrote:
@EA_Aljo wrote:
@GrundleDemon333 wrote:
@EA_Aljo wrote:I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
Sorry @EA_Aljo, but this is a gross oversimplification and highly misleading. You omitted the part where EA intentionally nerfed already clunky defensive stick mechanics in an arcade way in order to aid arcade offensive puck possession. We know this to be true because poke check and DSS did not used to be this slow and penalized (speed penalties and actual penalties). As has been stated multiple times in the last couple years, it is absurdly arcade to give a player carrying the puck more ability and agility with his stick than the player without the puck. You compound that when you also allow that puck-carrying player the arcade ability to rather easily shed body and stick contact with no or little impact to maintaining/quickly regaining possession. As a result, puck possession in this game nowhere near resembles the NHL (and neither does defensive stick use/abilities). I personally have made numerous requests for the game to be more "sim" in this regard. So to characterize the revert as “less arcade” without acknowledging the overall context or balance issues created by the devs decisions towards offensive arcade in the first place is an irresponsible message to send to the community in my view.
I didn't omit anything. This is just my personal opinion from being on these forums since well before I even worked here. When we make something more difficult and widen the skill gap, we get a lot of negative feedback. Poke checks causing too many penalties, having pre-made builds and making hitting less affective are a few examples. These were all very negatively received and ended up being changed.
I think we have a good balance now of pokes not causing too many penalties, but I'm very much not a fan of the slow down from it. I'm also not claiming that the game doesn't have arcade elements. I'd surely like to see those reduced as well. It would be good to see the carrier not have as high a success rate with picking up the puck after contact. I'd rather the puck be dislodged more so the defender has a better chance of gaining control. Defense could use a boost in general. At the same time though, it's a position that takes skill to play well. Good defenders are going to be able to defend against the puck carrier. Whether that's poke checks, hits or just good positional play, it all takes skill to succeed at. Yes. It's a challenge. Maybe too much. I'd certainly like it if that were balanced better without making either side overpowered.
My own personal sentiment is very similar to how most of you feel. I want a game that leans sim, but not completely. That would be a lot more frustrating than fun. However, not everyone has the same definition of fun. There are those here that say the game is ruined because they don't like the hitting mechanics. I like the changes to skill stick for hitting and prefer that over 23. I'm just not a fan of the Total Control method of hitting and one button controls in general. It feels more natural to "wind up" for the hit. This is just an example of how fun isn't the same for everyone.
You're doing terrific at these logical fallacies.. please tell me how making hits less effective "widens the skill gap" this ought to be good!
Everyone is fine with defense being hard... but that's if offense is hard too 🤣 the lacrosse is one button. Meanwhile on defense we gotta aim our pokecheck and sweep the stick correctly but if at the wrong time the puck goes through our legs and if we're near the goalie it will bounce off our skate and score a goal 🤡
"I want a game that leans sim, but not completely." And THIS is the biggest issue in NHL because the "not completely" is ALWAYS to the detriment of defense and to boost the offense. THIS closes the skill gap and adds randomness and stupid goals like a puck going off a defenders skate (that was otherwise in a good position to defend a cross crease pass) your "widening the skill gap" is just boosting the offense. It doesn't do that at all lmao. This is the biggest advantage the offense has EVER had over the defense since I started playing this game and it's GOTTA be the smallest I've ever seen the skill gap.
You claimed Poke check was okay in another thread.
i think you might just be at the wrong end of that “small skill gap” and rather than take the advice here on how to get better, you’re busy implying the people who make this game are clowns.
lets play an OVP game if you’re up for it. I want to see if you have a good understanding of how to play defence in this game.
I have already said I only play WoC countless times.. I'm not sure how your memory is.. you can check my WoC stats.. I'm doing quite fine, it's just not fun. I also have videos and I've streamed. It all shows I know what I'm doing.. you on the other hand probably use every game breaking mechanic given to you judging by your NEED for offensive superiority.
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