@TheUnusedCrayon wrote: When it was winning sports game of the Year awards the population of people playing was at it's peak. They were constantly moving it towards hockey simulation every year. It kept the fans happy, people were genuinely in agreement the game was moving in a great direction, etc.
The fans were happy, but the forums were the same exact thing you see today; constant complaints from users who were dissatisfied that EA's representation of hockey did not match their expectations.
@TheUnusedCrayon wrote:The Michigan isn't pulling in any new players. If anything it's hurting the amount of people playing the game.
Doubtful. And I don't recall saying that The Michigan alone was "bringing in new customers". Although I would argue that the freedom and ease of which one can attempt a Michigan DOES give players a sense of creativity that could make them come back for more, the change to the meta by way of the pressure system (which I'm not a fan of) was also an attempt to grab some new players or players who haven't upgraded in a while.
@TheUnusedCrayon wrote:People want the sport it replicates otherwise they'd gravitate to the arcade games that emulate the sport. And all of these sports gaming companies are trending the same direction: aiming towards microtransactions to supplement their lost revenue because they are losing their bases.
I agree - microtransactions have ruined the effort put forth by developers to create unique and engaging experiences but I would argue that the pressure system and the changes to the controls are EA's attempt at changing this. Like I said, I personally despise the pressure system, but I can appreciate the effort in trying to give the player-base something different.
Does anyone here recall the days of The Breakaway Camera?

This was during the PEAK of EA NHL being regarded as the best hockey simulation ever made and it was poorly received by the community, I can assure you.
But what it showed was that when you're making a yearly game based on a sport that doesn't really go through any cosmetic and systemic changes, the game is going to become stale. As a producer under the gun to generate more interest, you need to take some chances. The Pressure system is just another chance EA has taken, along with making dekes more accessible and revamping the control scheme.
I'm not the biggest fan of some of the changes but like I said - you have to respect that some effort is being taken. These aren't just checkboxes they tick off either. These 'features' - if you want to call them that - go through MONTHS of producing, debugging, patching, etc. It's a huge effort that is lost on 99% of the community who still think adding something to the game is just a simple copy-paste.
@TheUnusedCrayon wrote:Every year they add one of their terrible ideas they conjured up themselves we end up with the messes we get and people complain about it endlessly. Nobody asked for tunnel of doom celebrations. Nobody wanted the Michigan to come into the game because they knew it'd turn out like this, etc.
Yes, they need to take these risks to avoid stagnation. Quality of life improvements aside, they need something to market.
@TheUnusedCrayon wrote:It's as if a 5 year old is deciding what he thinks is cool about hockey and getting a staff full of adults to implement it for him.
Not in the slightest.