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@Sgt_Kelso wrote:I have great difficulty with shoulder hitting using skill stick. There's something about the direction of skating or maybe speed changes once you push the right stick down, I always seem to miscalculate the distance & speed of the opponent or my own speed. This is mostly in EASHL. But I noticed that when I play in HUT with players like Sami Salo or Rasmus Dahlin, who I assume have good hitting stats, it's much easier to connect with hits. It's almost like they have some super auto hitting aim going on? Is it simply the case of having good stats in hitting?
After trying total control for hitting, I am not a fan. It makes hip checking ridiculously easy, that's pretty much it. Hip checking being way OP and ridiculous, please do something about it. And also, please do something about the hitting animations too, it's supposed to be SHOULDER hitting, not knee or head butting. Those animations look plenty weird.
I don't get this 'Hip check is OP' argument right now.
I think a LOT of people are too comfortable skating at full speed along the boards, and EA introduced a mechanic for defenders to shut that down. And now, you've got people mad about that.
If hip check gets a nerf because of this current backlash from people who can't avoid it, I'm gonna be really disappointed.
"However, if the player throwing the hip check makes contact at or below an opponent's knees, a “clipping” penalty will be assessed."
With how a hipcheck should work needs new animations to reflect this instead of crunching them up into a ball So much like the randomness of elbows and such back into the game the hipcheck should get penalties for random misuse.
So maybe they don't need to tweak it but they do need to call penalties for improper uses of it.
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