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EA_Aljo's avatar
EA_Aljo
Icon for Community Manager rankCommunity Manager
2 years ago

NHL 24 - January 25th Tuner Update Notes

NHL24 - January 25th Tuner Updates:

Available at 12 PM EST

Offensive Puck Ragging:

Community Feedback:  Players can take advantage of the Full Pressure system to puck rag in the offensive zone and run out the clock.

  • Removed the Adrenaline Energy Modifier so the offensive team will drain energy at their normal rate.
  • Removed the Pinned Attribute Debuff for the defensive team.
  • Full Pressure will continue to modify the energy drain for defensive skaters.
  • This puts emphasis on defending teams to pick their moments to attack the puck carrier, and allow teams to get fresh legs on the ice if there is a whistle.

Community Feedback:  Pressure should not be gained through simple offensive zone puck possession. This encourages players to continuously cycle the puck to build up Pressure instead of actively attacking the opposing team.

  • Severely reduced the amount of pressure gained through Offensive Puck Possession.

Hustling and Energy:

Community Feedback: Straight line hustling is a very prominent strategy. Skaters who have no energy are able to hustle at high speed, allowing them to stay ahead of defenders even when exhausted. Tiring out a skater should carry more risk, making players pick their moments to Hustle or conserve energy.

  • Hustling when exhausted will no longer provide any hustle speed bonus. 
  • Increased Hustle Energy drain by 33%.. 
  • Increased overall Energy impact to max skating speed by 10%.
  • Player’s max skating speed is now affected when their energy is 33% depleted. Previously, max skating speed was affected when their energy was 50% depleted.
  • Reduced WOC Energy Drain from acceleration by 16%, to make it consistent with other modes.


Additional Updates:

  • Further reduced the CPU Teammate Penalty slider to lower the chances of CPU Teammate penalties.



68 Replies

  • Beauts90's avatar
    Beauts90
    Seasoned Ace
    2 years ago

    @KidShowtime1867 wrote:

    @Beauts90 wrote:

    @KidShowtime1867 

    Imagine they remove wrist shots from the game and I made videos that show me scoring with slap shots to show wrist shots aren’t needed. It’s great that you showed an alternative, but this doesn’t come close to helping with the request for flip dumps.


    Your complaint is about flipping the puck high and out. I'm responding to claims that clearing the puck, primarily off the glass, is "broken". 


    @Beauts90 wrote:

     

    Flip dumps are hockey plays that are not only extremely common, but very easy to pull off. All that many of us are requesting is that said hockey plays be in the game instead of playing some arcade fantasy game that the “developers implied.”

     


    I don't think anyone here is disputing that flipping the puck high and out is a hockey play. I'm showcasing the alternatives in place. 


    Yeah sorry, I reread your post, my mistake.

    I thought they were talking about the infamous puck flip and not just any type of zone clear.

     

  • Between this & tomorrow's patch, I'm developing hopium for the first time since the launch of NHL 22. Please don't make me regret it EA

  • RicochetII's avatar
    RicochetII
    2 years ago

    I don't understand the logic of releasing a new tuner in the middle of the playoffs.

    I'm not upset, it simply doesn't make sense to potentially change the way the game is played and kill a club's run. 

    Other than that, initial signs are promising. There's more emphasis on the endurance stat, but it's also slowed the game down a little. 

    I'm sure people will adapt fairly quickly and we'll end up more or less in the same place, but it was at least a positive attempt and can be revisited with further adjustments if it doesn't end up being enough.  

    The negative is that hitting remains overpowered. There are simply too many big hits with disproportionate reactions. 

    Injuring or flattening someone multiple times a game, the amount of time it takes a player to recover, heat-seeking hip checks, and the window for hits behind the play, all need adjusting. 

    With the increased emphasis on maintaining energy, gaming the system will likely result in even more hitting for the energy sapping impact. 

    I hope a future tuner can address some of those elements in order to achieve a better balance.

  • RatedxPGxEnigma's avatar
    RatedxPGxEnigma
    Seasoned Ace
    2 years ago
    @RicochetII Yes they should've released this months ago BUT I'd much rather they release it now rather than later. With these games being broadcasted globally, I think EA is finally doing something to stop things like EKI ragging in the zone from going viral. Also it'll showcase who actually knows how to play hockey from who knows how to glitch the game
  • Modulater83's avatar
    Modulater83
    Rising Adventurer
    2 years ago

    Often times its easier to complain so want to make sure the positive feedback is heard by EA_Aljo and the developers.  After playing with it for several games, I (and my EASHL teammates) really like the change made to the Pressure System.  Previously it felt like a very arcade-y gimmick, that was so heavily weighted in the gameplay experience it often overshadowed actual hockey strategy.  I realize its basically been gutted, but the removal of the global nerf as well as the reducing of how quickly the meter fills has done a lot to make it feel more like a subtle enhancement of gameplay.  Teams no longer are severely punished for playing good positional defense and keeping an attacking team to the outside.  Its a legit strategy used everywhere in hockey, so I am glad it can be used again.  And I think its fairly balanced that if you sit back on this for too long, the attacking team will eventually get Full Pressure as a reward for keeping the puck in.  The choice to also remove the global nerf so that each player can make a choice on how to use their energy puts more agency into the players' hands, so its an improvement.  So all in all, thank you for listening to the community and nice work on the updates.

  • thebrazenhead75's avatar
    thebrazenhead75
    Seasoned Adventurer
    10 months ago

    Now show a video of being able to do a high flip dump on your back hand after your C wins the face off to you as a Dman in an EASHL 6’s game.  

    It was very possible in previous years and a set play many used to clear the zone and also to spring your winger for a breakaway.  It has obviously been nerfed to help with their “pressure” system.  

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